Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -5,7 +5,7 @@ using Robust.Shared.Timing;
namespace Content.Shared.Throwing
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
public sealed partial class ThrownItemComponent : Component
{
/// <summary>
@@ -24,6 +24,7 @@ namespace Content.Shared.Throwing
/// Compared to <see cref="IGameTiming.CurTime"/> to land this entity, if any.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[AutoPausedField]
public TimeSpan? LandTime;
/// <summary>

View File

@@ -35,7 +35,6 @@ namespace Content.Shared.Throwing
SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
SubscribeLocalEvent<ThrownItemComponent, EntityUnpausedEvent>(OnThrownUnpaused);
SubscribeLocalEvent<PullStartedMessage>(HandlePullStarted);
}
@@ -59,14 +58,6 @@ namespace Content.Shared.Throwing
_fixtures.TryCreateFixture(uid, shape, ThrowingFixture, hard: false, collisionMask: (int) CollisionGroup.ThrownItem, manager: fixturesComponent, body: body);
}
private void OnThrownUnpaused(EntityUid uid, ThrownItemComponent component, ref EntityUnpausedEvent args)
{
if (component.LandTime != null)
{
component.LandTime = component.LandTime.Value + args.PausedTime;
}
}
private void HandleCollision(EntityUid uid, ThrownItemComponent component, ref StartCollideEvent args)
{
if (!args.OtherFixture.Hard)