Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -68,7 +68,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<MeleeWeaponComponent, EntityUnpausedEvent>(OnMeleeUnpaused);
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SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
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SubscribeLocalEvent<MeleeWeaponComponent, ShotAttemptedEvent>(OnMeleeShotAttempted);
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SubscribeLocalEvent<MeleeWeaponComponent, GunShotEvent>(OnMeleeShot);
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@@ -112,11 +111,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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}
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}
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private void OnMeleeUnpaused(EntityUid uid, MeleeWeaponComponent component, ref EntityUnpausedEvent args)
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{
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component.NextAttack += args.PausedTime;
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}
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private void OnMeleeSelected(EntityUid uid, MeleeWeaponComponent component, HandSelectedEvent args)
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{
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var attackRate = GetAttackRate(uid, args.User, component);
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