Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -21,19 +21,10 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, ExaminedEvent>(OnExamined);
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}
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private void OnUnpaused(EntityUid uid, RechargeBasicEntityAmmoComponent component, ref EntityUnpausedEvent args)
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{
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if (component.NextCharge == null)
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return;
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component.NextCharge = component.NextCharge.Value + args.PausedTime;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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