Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -21,19 +21,10 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<RechargeBasicEntityAmmoComponent, ExaminedEvent>(OnExamined);
}
private void OnUnpaused(EntityUid uid, RechargeBasicEntityAmmoComponent component, ref EntityUnpausedEvent args)
{
if (component.NextCharge == null)
return;
component.NextCharge = component.NextCharge.Value + args.PausedTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);