Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -94,7 +94,6 @@ public abstract partial class SharedGunSystem : EntitySystem
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SubscribeLocalEvent<GunComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<GunComponent, CycleModeEvent>(OnCycleMode);
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SubscribeLocalEvent<GunComponent, HandSelectedEvent>(OnGunSelected);
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SubscribeLocalEvent<GunComponent, EntityUnpausedEvent>(OnGunUnpaused);
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SubscribeLocalEvent<GunComponent, MapInitEvent>(OnMapInit);
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}
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@@ -122,11 +121,6 @@ public abstract partial class SharedGunSystem : EntitySystem
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}
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}
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private void OnGunUnpaused(EntityUid uid, GunComponent component, ref EntityUnpausedEvent args)
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{
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component.NextFire += args.PausedTime;
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}
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private void OnShootRequest(RequestShootEvent msg, EntitySessionEventArgs args)
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{
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var user = args.SenderSession.AttachedEntity;
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