Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -94,7 +94,6 @@ public abstract partial class SharedGunSystem : EntitySystem
SubscribeLocalEvent<GunComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<GunComponent, CycleModeEvent>(OnCycleMode);
SubscribeLocalEvent<GunComponent, HandSelectedEvent>(OnGunSelected);
SubscribeLocalEvent<GunComponent, EntityUnpausedEvent>(OnGunUnpaused);
SubscribeLocalEvent<GunComponent, MapInitEvent>(OnMapInit);
}
@@ -122,11 +121,6 @@ public abstract partial class SharedGunSystem : EntitySystem
}
}
private void OnGunUnpaused(EntityUid uid, GunComponent component, ref EntityUnpausedEvent args)
{
component.NextFire += args.PausedTime;
}
private void OnShootRequest(RequestShootEvent msg, EntitySessionEventArgs args)
{
var user = args.SenderSession.AttachedEntity;