From e01ad5f2a770399cdbbb67530bf2b62125e895f8 Mon Sep 17 00:00:00 2001 From: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com> Date: Sat, 27 Jul 2024 18:48:25 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=B5=D0=BB=D0=B0=D0=B5=D0=BC=20=D1=80?= =?UTF-8?q?=D0=B0=D0=B7=D0=B3=D0=B5=D1=80=D0=BC=D1=8B=20=D0=B1=D0=BE=D0=BB?= =?UTF-8?q?=D0=B5=D0=B5=20=D1=81=D0=BC=D0=B5=D1=88=D0=BD=D1=8B=D0=BC=D0=B8?= =?UTF-8?q?=20(#492)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * update cvars * Revert "update cvars" This reverts commit f430afc2b2d531bf051d0043f14a6e4b6852a23d. * better cvar set --- Content.Shared/CCVar/CCVars.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index aa93121c3d..e4a3ff0cfe 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -1047,21 +1047,21 @@ namespace Content.Shared.CCVar /// Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects. /// public static readonly CVarDef SpaceWindPressureForceDivisorPush = - CVarDef.Create("atmos.space_wind_pressure_force_divisor_push", 2500f, CVar.SERVERONLY); + CVarDef.Create("atmos.space_wind_pressure_force_divisor_push", 1700f, CVar.SERVERONLY); /// /// The maximum velocity (not force) that may be applied to an object by atmospheric pressure differences. /// Useful to prevent clipping through objects. /// public static readonly CVarDef SpaceWindMaxVelocity = - CVarDef.Create("atmos.space_wind_max_velocity", 15f, CVar.SERVERONLY); + CVarDef.Create("atmos.space_wind_max_velocity", 7f, CVar.SERVERONLY); /// /// The maximum force that may be applied to an object by pushing (i.e. not throwing) atmospheric pressure differences. /// A "throwing" atmospheric pressure difference ignores this limit, but not the max. velocity limit. /// public static readonly CVarDef SpaceWindMaxPushForce = - CVarDef.Create("atmos.space_wind_max_push_force", 20f, CVar.SERVERONLY); + CVarDef.Create("atmos.space_wind_max_push_force", 17f, CVar.SERVERONLY); /// /// If an object's mass is below this number, then this number is used in place of mass to determine whether air pressure can throw an object. @@ -1079,7 +1079,7 @@ namespace Content.Shared.CCVar /// If an object's inverse mass is lower than this, it is capped at this. Basically, an upper limit to how heavy an object can be before it stops resisting space wind more. /// public static readonly CVarDef SpaceWindMaximumCalculatedInverseMass = - CVarDef.Create("atmos.space_wind_maximum_calculated_inverse_mass", 0.04f, CVar.SERVERONLY); + CVarDef.Create("atmos.space_wind_maximum_calculated_inverse_mass", 0.08f, CVar.SERVERONLY); /// /// Whether monstermos tile equalization is enabled.