Tags everything that should be tagged (#3372)

* GlassBeaker and FirelockElectronics

* Moves BaseItem

* The rest

* Indentations

* Functional

* for sloth

* Applied zum reviews

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Swept
2021-02-23 07:48:57 +00:00
committed by GitHub
parent 898996abe9
commit e05698c027
28 changed files with 105 additions and 153 deletions

View File

@@ -1,10 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class BotanySharpComponent : Component
{
public override string Name => "BotanySharp";
}
}

View File

@@ -1,10 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class HoeComponent : Component
{
public override string Name => "Hoe";
}
}

View File

@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
@@ -16,7 +17,7 @@ namespace Content.Server.GameObjects.Components.Botany
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
return false;
if (eventArgs.Using.HasComponent<BotanySharpComponent>())
if (eventArgs.Using.HasTag("BotanySharp"))
{
for (var i = 0; i < 2; i++)
{

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Linq;
using System.Threading.Tasks;
@@ -13,6 +13,7 @@ using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Botany;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
@@ -681,7 +682,7 @@ namespace Content.Server.GameObjects.Components.Botany
return false;
}
if (usingItem.HasComponent<HoeComponent>())
if (usingItem.HasTag("Hoe"))
{
if (WeedLevel > 0)
{
@@ -698,7 +699,7 @@ namespace Content.Server.GameObjects.Components.Botany
return true;
}
if (usingItem.HasComponent<ShovelComponent>())
if (usingItem.HasTag("Shovel"))
{
if (Seed != null)
{
@@ -744,7 +745,7 @@ namespace Content.Server.GameObjects.Components.Botany
return true;
}
if (usingItem.HasComponent<PlantSampleTakerComponent>())
if (usingItem.HasTag("PlantSampleTaker"))
{
if (Seed == null)
{
@@ -779,7 +780,7 @@ namespace Content.Server.GameObjects.Components.Botany
return true;
}
if (usingItem.HasComponent<BotanySharpComponent>())
if (usingItem.HasTag("BotanySharp"))
{
return DoHarvest(user);
}

View File

@@ -1,10 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class PlantSampleTakerComponent : Component
{
public override string Name => "PlantSampleTaker";
}
}

View File

@@ -1,11 +0,0 @@
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class ShovelComponent : Component
{
public override string Name => "Shovel";
}
}

View File

@@ -1,10 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Chemistry
{
[RegisterComponent]
public class GlassBeakerComponent : Component
{
public override string Name => "GlassBeaker";
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Conveyor
{
/// <summary>
/// Dummy component for construction graph
/// </summary>
[RegisterComponent]
public class ConveyorAssemblyComponent : Component
{
public override string Name => "ConveyorAssembly";
}
}

View File

@@ -1,11 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
class FirelockElectronics : Component
{
public override string Name => "FirelockElectronics";
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Kitchen
{
/// <summary>
/// Tag component that denotes an entity as Grindable by the reagentgrinder.
/// </summary>
[RegisterComponent]
public class GrindableComponent : Component
{
public override string Name => "Grindable";
}
}

View File

@@ -9,6 +9,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
@@ -197,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
foreach (var entity in _chamber.ContainedEntities)
{
if (!canJuice && entity.HasComponent<JuiceableComponent>()) canJuice = true;
if (!canGrind && entity.HasComponent<GrindableComponent>()) canGrind = true;
if (!canGrind && entity.HasTag("Grindable")) canGrind = true;
if (canJuice && canGrind) break;
}
}
@@ -287,7 +288,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
//Next, see if the user is trying to insert something they want to be ground/juiced.
if(!heldEnt.TryGetComponent(out GrindableComponent? grind) && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
if(!heldEnt.HasTag("Grindable") && !heldEnt.TryGetComponent(out JuiceableComponent? juice))
{
//Entity did NOT pass the whitelist for grind/juice.
//Wouldn't want the clown grinding up the Captain's ID card now would you?
@@ -333,7 +334,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
{
foreach (var item in _chamber.ContainedEntities.ToList())
{
if (!item.HasComponent<GrindableComponent>()) continue;
if (!item.HasTag("Grindable")) continue;
if (!item.TryGetComponent<SolutionContainerComponent>(out var solution)) continue;
if (_heldBeaker.CurrentVolume + solution.CurrentVolume > _heldBeaker.MaxVolume) continue;
_heldBeaker.TryAddSolution(solution.Solution);

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
@@ -13,6 +13,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Interfaces.PDA;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
@@ -262,7 +263,7 @@ namespace Content.Server.GameObjects.Components.PDA
return TryInsertIdCard(eventArgs, idCardComponent);
}
if (item.HasComponent<WriteComponent>())
if (item.HasTag("Write"))
{
return TryInsertPen(eventArgs);
}

View File

@@ -1,7 +1,8 @@
#nullable enable
#nullable enable
using System.Threading.Tasks;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
@@ -74,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Paper
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<WriteComponent>())
if (!eventArgs.Using.HasTag("Write"))
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return false;

View File

@@ -1,10 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Paper
{
[RegisterComponent]
public class WriteComponent : Component
{
public override string Name => "Write";
}
}