Tags everything that should be tagged (#3372)
* GlassBeaker and FirelockElectronics * Moves BaseItem * The rest * Indentations * Functional * for sloth * Applied zum reviews Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,10 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class BotanySharpComponent : Component
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{
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public override string Name => "BotanySharp";
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}
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}
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@@ -1,10 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class HoeComponent : Component
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{
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public override string Name => "Hoe";
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}
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}
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@@ -1,4 +1,5 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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@@ -16,7 +17,7 @@ namespace Content.Server.GameObjects.Components.Botany
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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return false;
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if (eventArgs.Using.HasComponent<BotanySharpComponent>())
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if (eventArgs.Using.HasTag("BotanySharp"))
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{
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for (var i = 0; i < 2; i++)
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{
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -13,6 +13,7 @@ using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Botany;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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@@ -681,7 +682,7 @@ namespace Content.Server.GameObjects.Components.Botany
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return false;
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}
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if (usingItem.HasComponent<HoeComponent>())
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if (usingItem.HasTag("Hoe"))
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{
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if (WeedLevel > 0)
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{
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@@ -698,7 +699,7 @@ namespace Content.Server.GameObjects.Components.Botany
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return true;
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}
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if (usingItem.HasComponent<ShovelComponent>())
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if (usingItem.HasTag("Shovel"))
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{
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if (Seed != null)
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{
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@@ -744,7 +745,7 @@ namespace Content.Server.GameObjects.Components.Botany
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return true;
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}
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if (usingItem.HasComponent<PlantSampleTakerComponent>())
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if (usingItem.HasTag("PlantSampleTaker"))
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{
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if (Seed == null)
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{
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@@ -779,7 +780,7 @@ namespace Content.Server.GameObjects.Components.Botany
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return true;
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}
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if (usingItem.HasComponent<BotanySharpComponent>())
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if (usingItem.HasTag("BotanySharp"))
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{
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return DoHarvest(user);
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}
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@@ -1,10 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class PlantSampleTakerComponent : Component
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{
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public override string Name => "PlantSampleTaker";
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}
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}
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@@ -1,11 +0,0 @@
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#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class ShovelComponent : Component
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{
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public override string Name => "Shovel";
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}
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}
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