Various cow fixes (#18602)

Reparent cow outputs to the correct grid.

Adjust produce so that cows and other multi-stomached animals can eat most produce.

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Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-04 08:15:05 +01:00
committed by GitHub
parent b74bd10c32
commit e05bac1c15
4 changed files with 13 additions and 5 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -28,13 +29,15 @@ public sealed class CreateEntityReactionEffect : ReagentEffect
public override void Effect(ReagentEffectArgs args)
{
var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
var transformSystem = args.EntityManager.System<SharedTransformSystem>();
var quantity = Number * args.Quantity.Int();
for (var i = 0; i < quantity; i++)
{
args.EntityManager.SpawnEntity(Entity, transform.MapPosition);
var uid = args.EntityManager.SpawnEntity(Entity, transform.MapPosition);
transformSystem.AttachToGridOrMap(uid);
// TODO figure out how to spawn inside of containers
// TODO figure out how to properly spawn inside of containers
// e.g. cheese:
// if the user is holding a bowl milk & enzyme, should drop to floor, not attached to the user.
// if reaction happens in a backpack, should insert cheese into backpack.