Switch to TG hair sprites.

This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
This commit is contained in:
Pieter-Jan Briers
2020-01-12 02:04:13 +01:00
parent 9c0a670525
commit e0a4735fe2
271 changed files with 162 additions and 167 deletions

View File

@@ -1,8 +0,0 @@
// Additively blends the hair color onto the hair sprite.
uniform vec4 hairColor;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.rgb += hairColor.rgb;
}