add round time to the ahelp relay (#22937)
* Basic roundtime implementation * Forgot to clamp the length checker
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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@@ -70,7 +70,7 @@ namespace Content.Server.Administration.Systems
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_config.OnValueChanged(CVars.GameHostName, OnServerNameChanged, true);
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_config.OnValueChanged(CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
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_maxAdditionalChars = GenerateAHelpMessage("", "", true).Length;
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_maxAdditionalChars = GenerateAHelpMessage("", "", true, _timing.CurTime.ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel).Length;
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
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@@ -471,7 +471,7 @@ namespace Content.Server.Administration.Systems
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{
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str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
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}
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, admins.Count == 0));
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, _timing.CurTime.ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, admins.Count == 0));
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}
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if (admins.Count != 0 || sendsWebhook)
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@@ -492,10 +492,10 @@ namespace Content.Server.Administration.Systems
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.ToList();
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}
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private static string GenerateAHelpMessage(string username, string message, bool admin, bool noReceivers = false)
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private static string GenerateAHelpMessage(string username, string message, bool admin, string roundTime, GameRunLevel roundState, bool noReceivers = false)
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{
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var stringbuilder = new StringBuilder();
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if (admin)
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stringbuilder.Append(":outbox_tray:");
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else if (noReceivers)
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@@ -503,6 +503,8 @@ namespace Content.Server.Administration.Systems
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else
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stringbuilder.Append(":inbox_tray:");
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if(roundTime != string.Empty && roundState == GameRunLevel.InRound)
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stringbuilder.Append($" **{roundTime}**");
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stringbuilder.Append($" **{username}:** ");
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stringbuilder.Append(message);
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return stringbuilder.ToString();
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