PDA UI refactor and cartridges (#11335)
* Work on cartridges * Work on PDA UI * Work on PDA UIs program list * Work on PDA UI borders * Add DeviceNetworkingComponent to the pda base prototype * Fix submodule version * Fix cartridge loader ui key * Fix pda menu xaml * Implement relaying ui messages * Finish implementing the notekeeper cartridge * Fix submodule version * Fix errors from merging master * Fix test failing * Implement setting preinstalled programs * Add some documentation to CartridgeLoaderSystem * Add more doc comments * Add localization to program names * Implement review suggestions * Fix background programs receiving events twice when active
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using Content.Shared.CartridgeLoader;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.CartridgeLoader;
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public abstract class CartridgeLoaderBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IEntityManager? _entityManager = default!;
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private EntityUid? _activeProgram;
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private CartridgeUI? _activeCartridgeUI;
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private Control? _activeUiFragment;
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protected CartridgeLoaderBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not CartridgeLoaderUiState loaderUiState)
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{
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_activeCartridgeUI?.UpdateState(state);
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return;
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}
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var programs = GetCartridgeComponents(loaderUiState.Programs);
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UpdateAvailablePrograms(programs);
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_activeProgram = loaderUiState.ActiveUI;
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var ui = RetrieveCartridgeUI(loaderUiState.ActiveUI);
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var comp = RetrieveCartridgeComponent(loaderUiState.ActiveUI);
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var control = ui?.GetUIFragmentRoot();
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//Prevent the same UI fragment from getting disposed and attached multiple times
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if (_activeUiFragment?.GetType() == control?.GetType())
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return;
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if (_activeUiFragment is not null)
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DetachCartridgeUI(_activeUiFragment);
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if (control is not null && _activeProgram.HasValue)
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{
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AttachCartridgeUI(control, Loc.GetString(comp?.ProgramName ?? "default-program-name"));
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SendCartridgeUiReadyEvent(_activeProgram.Value);
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}
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_activeCartridgeUI = ui;
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_activeUiFragment?.Dispose();
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_activeUiFragment = control;
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}
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protected void ActivateCartridge(EntityUid cartridgeUid)
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{
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var message = new CartridgeLoaderUiMessage(cartridgeUid, CartridgeUiMessageAction.Activate);
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SendMessage(message);
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}
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protected void DeactivateActiveCartridge()
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{
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if (!_activeProgram.HasValue)
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return;
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var message = new CartridgeLoaderUiMessage(_activeProgram.Value, CartridgeUiMessageAction.Deactivate);
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SendMessage(message);
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}
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protected void InstallCartridge(EntityUid cartridgeUid)
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{
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var message = new CartridgeLoaderUiMessage(cartridgeUid, CartridgeUiMessageAction.Install);
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SendMessage(message);
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}
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protected void UninstallCartridge(EntityUid cartridgeUid)
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{
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var message = new CartridgeLoaderUiMessage(cartridgeUid, CartridgeUiMessageAction.Uninstall);
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SendMessage(message);
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}
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private List<(EntityUid, CartridgeComponent)> GetCartridgeComponents(List<EntityUid> programs)
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{
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var components = new List<(EntityUid, CartridgeComponent)>();
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foreach (var program in programs)
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{
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var component = RetrieveCartridgeComponent(program);
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if (component is not null)
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components.Add((program, component));
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}
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return components;
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}
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/// <summary>
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/// The implementing ui needs to add the passed ui fragment as a child to itself
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/// </summary>
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protected abstract void AttachCartridgeUI(Control cartridgeUIFragment, string? title);
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/// <summary>
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/// The implementing ui needs to remove the passed ui from itself
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/// </summary>
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protected abstract void DetachCartridgeUI(Control cartridgeUIFragment);
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protected abstract void UpdateAvailablePrograms(List<(EntityUid, CartridgeComponent)> programs);
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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_activeUiFragment?.Dispose();
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}
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protected CartridgeComponent? RetrieveCartridgeComponent(EntityUid? cartridgeUid)
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{
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return _entityManager?.GetComponentOrNull<CartridgeComponent>(cartridgeUid);
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}
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private void SendCartridgeUiReadyEvent(EntityUid cartridgeUid)
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{
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var message = new CartridgeLoaderUiMessage(cartridgeUid, CartridgeUiMessageAction.UIReady);
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SendMessage(message);
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}
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private CartridgeUI? RetrieveCartridgeUI(EntityUid? cartridgeUid)
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{
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var component = _entityManager?.GetComponentOrNull<CartridgeUiComponent>(cartridgeUid);
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component?.Ui?.Setup(this);
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return component?.Ui;
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}
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}
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