Cult spells update (#607)
* - add: CultSystem.BloodSpells. * - add: Cleanup.
This commit is contained in:
@@ -28,6 +28,7 @@ using Content.Shared._White.Antag;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.Systems;
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using Content.Shared._White.Mood;
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using Content.Shared.Alert;
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using Content.Shared.Cloning;
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using Content.Shared.Mind;
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using Content.Shared.NPC.Systems;
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@@ -55,6 +56,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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[Dependency] private readonly BloodSpearSystem _bloodSpear = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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private const int PlayerPerCultist = 10;
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private int _minStartingCultists;
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@@ -95,7 +97,6 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private void OnGetBriefing(Entity<CultistRoleComponent> ent, ref GetBriefingEvent args)
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{
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args.Append(Loc.GetString("cult-role-briefing-short"));
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args.Append(Loc.GetString("cult-role-briefing-hint"));
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}
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private void OnStartAttempt(RoundStartAttemptEvent ev)
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@@ -166,6 +167,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private void OnCultistComponentInit(EntityUid uid, CultistComponent component, ComponentInit args)
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{
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RaiseLocalEvent(uid, new MoodEffectEvent("CultFocused"));
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_alertsSystem.ShowAlert(uid, AlertType.BloodSpells);
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var query = QueryActiveRules();
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while (query.MoveNext(out _, out var cult, out _))
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@@ -213,6 +215,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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RemoveAllCultistItems(uid);
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RemoveCultistAppearance(uid);
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RaiseLocalEvent(uid, new MoodRemoveEffectEvent("CultFocused"));
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_alertsSystem.ClearAlert(uid, AlertType.BloodSpells);
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}
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_bloodSpear.DetachSpearFromUser((uid, component));
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@@ -6,12 +6,9 @@ public sealed partial class CultStunHandComponent : BaseMagicHandComponent
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(16);
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[DataField]
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public TimeSpan HaloDuration = TimeSpan.FromSeconds(1.5);
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[DataField]
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public TimeSpan MuteDuration = TimeSpan.FromSeconds(12);
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[DataField]
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public TimeSpan HaloMuteDuration = TimeSpan.FromSeconds(1);
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public float PentagramDurationMultiplier = 0.1f;
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}
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@@ -245,11 +245,18 @@ public sealed class MagicHandSystem : EntitySystem
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return;
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}
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var halo = HasComp<PentagramComponent>(args.User);
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var stunDuration = comp.Duration;
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var muteDuration = comp.MuteDuration;
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_statusEffects.TryAddStatusEffect(target, "Muted", halo ? comp.HaloMuteDuration : comp.MuteDuration, true,
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"Muted", status);
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_stun.TryParalyze(target, halo ? comp.HaloDuration : comp.Duration, true, status);
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if (HasComp<PentagramComponent>(args.User))
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{
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var multiplier = comp.PentagramDurationMultiplier;
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stunDuration *= multiplier;
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muteDuration *= multiplier;
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}
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_statusEffects.TryAddStatusEffect(target, "Muted", muteDuration, true, "Muted", status);
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_stun.TryParalyze(target, stunDuration, true, status);
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}
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private void Popup(string msg, EntityUid user, PopupType type = PopupType.Small)
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@@ -3,16 +3,14 @@ using Content.Server.Body.Components;
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using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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namespace Content.Server._White.Cult.Runes.Systems;
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public sealed partial class CultSystem
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{
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public void InitializeVerb()
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public void InitializeSpells()
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{
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SubscribeLocalEvent<CultistComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<CultistComponent, CultEmpowerSelectedBuiMessage>(OnCultistEmpowerSelected);
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SubscribeLocalEvent<CultistComponent, CultEmpowerRemoveBuiMessage>(OnCultistEmpowerRemove);
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SubscribeLocalEvent<CultistComponent, SpellCreatedEvent>(OnSpellCreated);
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@@ -57,7 +55,7 @@ public sealed partial class CultSystem
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if (comp.SelectedEmpowers.Count >= 2)
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{
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_popupSystem.PopupEntity(Loc.GetString("verb-spell-create-too-much"), ent, ent);
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_popupSystem.PopupEntity(Loc.GetString("blood-spell-create-too-much"), ent, ent);
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return;
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}
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@@ -71,42 +69,16 @@ public sealed partial class CultSystem
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});
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}
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private void OnGetVerbs(Entity<CultistComponent> ent, ref GetVerbsEvent<Verb> args)
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public void CreateSpell(Entity<CultistComponent> ent, ICommonSession session)
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{
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if (ent.Owner != args.User || !TryComp<ActorComponent>(args.User, out var actor))
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return;
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var createSpellVerb = new Verb
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{
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Text = Loc.GetString("verb-spell-create-text"),
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Message = Loc.GetString("verb-spell-create-message"),
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Category = VerbCategory.Cult,
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Act = () =>
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{
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_ui.TryOpen(ent, CultEmpowerUiKey.Key, actor.PlayerSession);
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}
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};
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var removeSpellVerb = new Verb
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{
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Text = Loc.GetString("verb-spell-remove-text"),
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Message = Loc.GetString("verb-spell-remove-message"),
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Category = VerbCategory.Cult,
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Act = () =>
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{
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RemoveSpell(ent, actor.PlayerSession);
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}
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};
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args.Verbs.Add(createSpellVerb);
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args.Verbs.Add(removeSpellVerb);
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_ui.TryOpen(ent, CultEmpowerUiKey.Key, session);
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}
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private void RemoveSpell(Entity<CultistComponent> ent, ICommonSession session)
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public void RemoveSpell(Entity<CultistComponent> ent, ICommonSession session)
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{
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if (ent.Comp.SelectedEmpowers.Count == 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("verb-spell-remove-no-spells"), ent, ent);
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_popupSystem.PopupEntity(Loc.GetString("blood-spell-remove-no-spells"), ent, ent);
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return;
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}
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@@ -127,7 +127,7 @@ public sealed partial class CultSystem : EntitySystem
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InitializeBarrierSystem();
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InitializeConstructsAbilities();
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InitializeActions();
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InitializeVerb();
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InitializeSpells();
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}
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private float _timeToDraw;
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53
Content.Server/_White/Cult/UI/CultBloodSpellsEui.cs
Normal file
53
Content.Server/_White/Cult/UI/CultBloodSpellsEui.cs
Normal file
@@ -0,0 +1,53 @@
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using Content.Server.EUI;
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using Content.Server.Popups;
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using Content.Server._White.Cult.Runes.Comps;
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using Content.Server._White.Cult.Runes.Systems;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.Eui;
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using Content.Shared.Popups;
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using Content.Shared._White.Cult.UI;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server._White.Cult.UI;
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public sealed class CultBloodSpellsEui : BaseEui
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{
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private readonly IEntityManager _entityManager;
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private readonly CultSystem _cult;
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private readonly EntityUid _performer;
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public CultBloodSpellsEui(EntityUid performer, IEntityManager entityManager)
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{
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_entityManager = entityManager;
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_cult = _entityManager.System<CultSystem>();
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_performer = performer;
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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if (msg is not BloodSpellMessage cast || cast.State == BloodSpellMessageState.Cancel)
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{
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Close();
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return;
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}
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if (!_entityManager.TryGetComponent(_performer, out CultistComponent? cultist))
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{
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Close();
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return;
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}
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if (cast.State == BloodSpellMessageState.Create)
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_cult.CreateSpell((_performer, cultist), Player);
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else if (cast.State == BloodSpellMessageState.Remove)
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_cult.RemoveSpell((_performer, cultist), Player);
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Close();
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}
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}
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21
Content.Server/_White/Cult/UI/OpenBloodSpellsUi.cs
Normal file
21
Content.Server/_White/Cult/UI/OpenBloodSpellsUi.cs
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@@ -0,0 +1,21 @@
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using Content.Server.EUI;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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namespace Content.Server._White.Cult.UI;
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[UsedImplicitly, DataDefinition]
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public sealed partial class OpenBloodSpellsUi : IAlertClick
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{
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public void AlertClicked(EntityUid player)
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{
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var euiManager = IoCManager.Resolve<EuiManager>();
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (!entManager.TryGetComponent(player, out ActorComponent? actor))
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return;
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euiManager.OpenEui(new CultBloodSpellsEui(player, entManager), actor.PlayerSession);
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}
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}
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