Cult spells update (#607)

* - add: CultSystem.BloodSpells.

* - add: Cleanup.
This commit is contained in:
Aviu00
2024-08-11 10:55:01 +00:00
committed by GitHub
parent 00a58cf850
commit e14b6cb948
26 changed files with 290 additions and 72 deletions

View File

@@ -28,6 +28,7 @@ using Content.Shared._White.Antag;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Systems;
using Content.Shared._White.Mood;
using Content.Shared.Alert;
using Content.Shared.Cloning;
using Content.Shared.Mind;
using Content.Shared.NPC.Systems;
@@ -55,6 +56,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
[Dependency] private readonly BloodSpearSystem _bloodSpear = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
private const int PlayerPerCultist = 10;
private int _minStartingCultists;
@@ -95,7 +97,6 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
private void OnGetBriefing(Entity<CultistRoleComponent> ent, ref GetBriefingEvent args)
{
args.Append(Loc.GetString("cult-role-briefing-short"));
args.Append(Loc.GetString("cult-role-briefing-hint"));
}
private void OnStartAttempt(RoundStartAttemptEvent ev)
@@ -166,6 +167,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
private void OnCultistComponentInit(EntityUid uid, CultistComponent component, ComponentInit args)
{
RaiseLocalEvent(uid, new MoodEffectEvent("CultFocused"));
_alertsSystem.ShowAlert(uid, AlertType.BloodSpells);
var query = QueryActiveRules();
while (query.MoveNext(out _, out var cult, out _))
@@ -213,6 +215,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
RemoveAllCultistItems(uid);
RemoveCultistAppearance(uid);
RaiseLocalEvent(uid, new MoodRemoveEffectEvent("CultFocused"));
_alertsSystem.ClearAlert(uid, AlertType.BloodSpells);
}
_bloodSpear.DetachSpearFromUser((uid, component));