Cult spells update (#607)
* - add: CultSystem.BloodSpells. * - add: Cleanup.
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using System.Linq;
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using Content.Server.Body.Components;
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using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.DoAfter;
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using Robust.Shared.Player;
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namespace Content.Server._White.Cult.Runes.Systems;
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public sealed partial class CultSystem
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{
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public void InitializeSpells()
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{
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SubscribeLocalEvent<CultistComponent, CultEmpowerSelectedBuiMessage>(OnCultistEmpowerSelected);
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SubscribeLocalEvent<CultistComponent, CultEmpowerRemoveBuiMessage>(OnCultistEmpowerRemove);
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SubscribeLocalEvent<CultistComponent, SpellCreatedEvent>(OnSpellCreated);
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}
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private void OnCultistEmpowerRemove(Entity<CultistComponent> ent, ref CultEmpowerRemoveBuiMessage args)
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{
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var entity = GetEntity(args.ActionType);
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ent.Comp.SelectedEmpowers.Remove(args.ActionType);
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_actionsSystem.RemoveAction(entity);
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Dirty(ent);
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}
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private void OnSpellCreated(EntityUid ent, CultistComponent comp, SpellCreatedEvent args)
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{
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if (args.Cancelled || comp.SelectedEmpowers.Count >= 2)
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return;
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var action = CultistComponent.CultistActions.FirstOrDefault(x => x.Equals(args.Spell));
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if (action == null)
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return;
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var howMuchBloodTake = HasComp<CultBuffComponent>(ent) ? -10f : -20f;
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if (!TryComp<BloodstreamComponent>(ent, out var bloodstreamComponent))
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return;
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_bloodstreamSystem.TryModifyBloodLevel(ent, howMuchBloodTake, bloodstreamComponent, createPuddle: false);
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comp.SelectedEmpowers.Add(GetNetEntity(_actionsSystem.AddAction(ent, args.Spell)));
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Dirty(ent, comp);
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}
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private void OnCultistEmpowerSelected(EntityUid ent, CultistComponent comp, CultEmpowerSelectedBuiMessage args)
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{
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var action = CultistComponent.CultistActions.FirstOrDefault(x => x.Equals(args.ActionType));
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if (action == null)
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return;
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if (comp.SelectedEmpowers.Count >= 2)
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{
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_popupSystem.PopupEntity(Loc.GetString("blood-spell-create-too-much"), ent, ent);
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return;
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}
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var creationTime = HasComp<CultBuffComponent>(ent) ? 2.5f : 5f;
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_doAfterSystem.TryStartDoAfter(
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new DoAfterArgs(_entityManager, ent, creationTime, new SpellCreatedEvent {Spell = action}, ent)
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{
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BreakOnDamage = true,
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BreakOnMove = true
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});
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}
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public void CreateSpell(Entity<CultistComponent> ent, ICommonSession session)
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{
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_ui.TryOpen(ent, CultEmpowerUiKey.Key, session);
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}
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public void RemoveSpell(Entity<CultistComponent> ent, ICommonSession session)
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{
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if (ent.Comp.SelectedEmpowers.Count == 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("blood-spell-remove-no-spells"), ent, ent);
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return;
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}
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_ui.TryOpen(ent, CultEmpowerRemoveUiKey.Key, session);
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}
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}
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