Port TG weapon animations

Although the component doesn't seem to use the state delays...
This commit is contained in:
Metal Gear Sloth
2020-06-22 21:24:21 +10:00
parent 8e23f8fd40
commit e152dd90dc
9 changed files with 127 additions and 8 deletions

View File

@@ -0,0 +1,55 @@
- type: MeleeWeaponAnimation
id: default
state: slash
arcType: Slash
length: 0.1
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Bite
state: bite
arcType: Poke
length: 0.4
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Claw
state: claw
arcType: Slash
length: 0.4
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Disarm
state: disarm
arcType: Poke
length: 0.3
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Kick
state: kick
arcType: Poke
length: 0.3
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Punch
state: punch
arcType: Poke
length: 0.5
color: 255,255,255,1020
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Smash
state: smash
arcType: Poke
length: 0.3
color: 255,255,255,1020
colorDelta: 0,0,0,-5100

View File

@@ -1,7 +0,0 @@
- type: MeleeWeaponAnimation
id: default
state: slash
arcType: Slash
length: 0.1
color: 255,255,255,1020
colorDelta: 0,0,0,-5100