Port TG weapon animations
Although the component doesn't seem to use the state delays...
This commit is contained in:
55
Resources/Prototypes/MeleeWeaponAnimations/animations.yml
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55
Resources/Prototypes/MeleeWeaponAnimations/animations.yml
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- type: MeleeWeaponAnimation
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id: default
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state: slash
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arcType: Slash
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length: 0.1
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Bite
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state: bite
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arcType: Poke
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length: 0.4
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Claw
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state: claw
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arcType: Slash
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length: 0.4
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Disarm
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state: disarm
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arcType: Poke
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length: 0.3
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Kick
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state: kick
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arcType: Poke
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length: 0.3
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Punch
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state: punch
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arcType: Poke
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length: 0.5
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Smash
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state: smash
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arcType: Poke
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length: 0.3
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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@@ -1,7 +0,0 @@
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- type: MeleeWeaponAnimation
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id: default
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state: slash
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arcType: Slash
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length: 0.1
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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