- fix: Night vision fix. (#33)
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@@ -28,12 +28,18 @@ public sealed class NightVisionSystem : SharedNightVisionSystem
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private void OnPlayerAttached(EntityUid uid, NightVisionComponent component, PlayerAttachedEvent args)
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private void OnPlayerAttached(EntityUid uid, NightVisionComponent component, PlayerAttachedEvent args)
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{
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{
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UpdateNightVision(uid, component.IsActive);
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if (_player.LocalSession != args.Player)
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return;
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UpdateNightVision(component.IsActive);
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}
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}
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private void OnPlayerDetached(EntityUid uid, NightVisionComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, NightVisionComponent component, PlayerDetachedEvent args)
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{
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{
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UpdateNightVision(uid, false);
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if (_player.LocalSession != args.Player)
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return;
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UpdateNightVision(false);
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}
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}
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protected override void UpdateNightVision(EntityUid uid, bool active)
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protected override void UpdateNightVision(EntityUid uid, bool active)
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@@ -41,6 +47,11 @@ public sealed class NightVisionSystem : SharedNightVisionSystem
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if (_player.LocalSession?.AttachedEntity != uid)
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if (_player.LocalSession?.AttachedEntity != uid)
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return;
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return;
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UpdateNightVision(active);
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}
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private void UpdateNightVision(bool active)
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{
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if (active)
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if (active)
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_overlayMan.AddOverlay(_overlay);
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_overlayMan.AddOverlay(_overlay);
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else
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else
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@@ -1,6 +1,7 @@
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using Content.Shared._White.Overlays;
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using Content.Shared._White.Overlays;
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared._Miracle.Systems;
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namespace Content.Shared._Miracle.Systems;
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@@ -8,6 +9,7 @@ public abstract class SharedNightVisionSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -34,10 +36,12 @@ public abstract class SharedNightVisionSystem : EntitySystem
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private void OnToggle(EntityUid uid, NightVisionComponent component, ToggleNightVisionEvent args)
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private void OnToggle(EntityUid uid, NightVisionComponent component, ToggleNightVisionEvent args)
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{
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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component.IsActive = !component.IsActive;
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component.IsActive = !component.IsActive;
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_audio.PlayPredicted(component.ToggleSound, uid, uid);
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_audio.PlayPredicted(component.ToggleSound, uid, uid);
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UpdateNightVision(uid, component.IsActive);
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UpdateNightVision(uid, component.IsActive);
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Dirty(uid, component);
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args.Handled = true;
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args.Handled = true;
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}
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}
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