From e156268da3117523d844fac3953f727975250a21 Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Thu, 21 Jul 2022 00:32:04 -0400 Subject: [PATCH] Update ZombifyOnDeathSystem.cs (#9919) --- Content.Server/Zombies/ZombifyOnDeathSystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/Zombies/ZombifyOnDeathSystem.cs b/Content.Server/Zombies/ZombifyOnDeathSystem.cs index 54af61e846..a378ef5d67 100644 --- a/Content.Server/Zombies/ZombifyOnDeathSystem.cs +++ b/Content.Server/Zombies/ZombifyOnDeathSystem.cs @@ -27,6 +27,7 @@ using Robust.Shared.Prototypes; using Content.Shared.Roles; using Content.Server.Traitor; using Content.Shared.Zombies; +using Content.Shared.Popups; using Content.Server.Atmos.Miasma; using Content.Server.IdentityManagement; @@ -142,7 +143,7 @@ namespace Content.Server.Zombies _serverInventory.TryUnequip(target, "gloves", true, true); //popup - _popupSystem.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, Filter.Pvs(target)); + _popupSystem.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, Filter.Pvs(target), PopupType.LargeCaution); //Make it sentient if it's an animal or something if (!HasComp(target)) //this component is cursed and fucks shit up