- fix: more fixes for interactions

This commit is contained in:
2024-02-24 20:54:20 +03:00
parent f76373a16a
commit e15ae4ced8
7 changed files with 62 additions and 28 deletions

View File

@@ -1,14 +1,18 @@
using System.Linq;
using Content.Server.Access.Systems;
using Content.Server.Chat.Systems;
using Content.Server.EUI;
using Content.Shared._Amour.Hole;
using Content.Shared._Amour.InteractionPanel;
using Content.Shared.Emoting;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Random.Helpers;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -24,6 +28,7 @@ public sealed class InteractionPanelSystem : EntitySystem
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IdCardSystem _cardSystem = default!;
public override void Initialize()
{
@@ -34,6 +39,7 @@ public sealed class InteractionPanelSystem : EntitySystem
private void OnInit(EntityUid uid, InteractionPanelComponent component, ComponentInit args)
{
component.Timeout = _gameTiming.CurTime;
component.EndTime = _gameTiming.CurTime;
}
private void OnVerb(EntityUid uid, InteractionPanelComponent component, GetVerbsEvent<Verb> args)
@@ -66,32 +72,61 @@ public sealed class InteractionPanelSystem : EntitySystem
|| !Resolve(target,ref target.Comp)
|| user.Comp.IsActive || user.Comp.IsBlocked
|| target.Comp.IsActive || target.Comp.IsBlocked
|| user.Comp.Timeout > _gameTiming.CurTime
|| target.Comp.Timeout > _gameTiming.CurTime
|| !_prototypeManager.TryIndex(protoId, out var prototype)
|| !prototype.Checks.All(check => check.IsAvailable(user!,target!,EntityManager)))
return;
user.Comp.Timeout = _gameTiming.CurTime + prototype.Timeout;
user.Comp.EndTime = _gameTiming.CurTime + prototype.EndTime;
user.Comp.IsActive = true;
user.Comp.CurrentAction = protoId;
user.Comp.CurrentPartner = new Entity<InteractionPanelComponent>(target,target.Comp);
if(prototype.BeginningMessages.Count > 0)
_chatSystem.TrySendInGameICMessage(user,_robustRandom.Pick(prototype.BeginningMessages),InGameICChatType.Emote,false);
{
_chatSystem.TrySendInGameICMessage(user,
ParseMessage(target,_robustRandom.Pick(prototype.BeginningMessages)),
InGameICChatType.Emote,
false);
}
if (prototype.BeginningSound is not null)
_audioSystem.PlayPvs(prototype.BeginningSound, user);
RaiseLocalEvent(user,new InteractionBeginningEvent(protoId,user!,target!));
}
private string GetName(EntityUid target)
{
if(!TryComp<MindComponent>(target,out var mind) || mind.CharacterName is null)
return MetaData(target).EntityName;
return mind.CharacterName;
}
private Gender GetGender(EntityUid target)
{
if (!TryComp<HumanoidAppearanceComponent>(target, out var humanoidAppearanceComponent))
return Gender.Male;
return humanoidAppearanceComponent.Gender;
}
private string ParseMessage(EntityUid target, string message)
{
return Loc.GetString(message,
("target", GetName(target)), ("gender", GetGender(target)));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<InteractionPanelComponent>();
while (query.MoveNext(out var uid, out var component))
{
if(component.Timeout > _gameTiming.CurTime || !component.IsActive)
if(component.EndTime > _gameTiming.CurTime || !component.IsActive)
continue;
if (component.CurrentPartner is null)
@@ -101,8 +136,14 @@ public sealed class InteractionPanelSystem : EntitySystem
if (_prototypeManager.TryIndex(component.CurrentAction, out var prototype))
{
if(prototype.EndingMessages.Count > 0)
_chatSystem.TrySendInGameICMessage(uid,_robustRandom.Pick(prototype.EndingMessages),InGameICChatType.Emote,false);
if (prototype.EndingMessages.Count > 0)
{
_chatSystem.TrySendInGameICMessage(uid,
ParseMessage(component.CurrentPartner.Value,
_robustRandom.Pick(prototype.EndingMessages)),
InGameICChatType.Emote,
false);
}
if (prototype.EndingSound is not null)
_audioSystem.PlayPvs(prototype.EndingSound, uid);