Adds verb categories (#766)

* Adds verb categories

* Update Content.Shared/GameObjects/Verbs/Verb.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Make GetCategory virtual

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-03-06 20:11:24 +01:00
committed by GitHub
parent 5747eb5fac
commit e17ffbd76f
10 changed files with 97 additions and 12 deletions

View File

@@ -208,7 +208,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (SolutionValidReaction(reaction, out int unitReactions))
{
PerformReaction(reaction, unitReactions);
checkForNewReaction = true;
checkForNewReaction = true;
break;
}
}

View File

@@ -40,6 +40,8 @@ namespace Content.Server.GameObjects.Components
return "Rotate clockwise";
}
protected override string GetCategory(IEntity user, RotatableComponent component) => "Rotate";
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;
@@ -59,6 +61,8 @@ namespace Content.Server.GameObjects.Components
return "Rotate counter-clockwise";
}
protected override string GetCategory(IEntity user, RotatableComponent component) => "Rotate";
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{
return VerbVisibility.Visible;