Revert "Make flare gun explode, damage and stun the player when used … (#24679)

* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
This commit is contained in:
metalgearsloth
2024-01-29 11:20:34 +11:00
committed by GitHub
parent 58b55ba06c
commit e1901aa6b6
7 changed files with 13 additions and 60 deletions

View File

@@ -130,27 +130,6 @@ public sealed partial class GunSystem : SharedGunSystem
case CartridgeAmmoComponent cartridge:
if (!cartridge.Spent)
{
if (gun.CompatibleAmmo != null &&
!gun.CompatibleAmmo.Exists(ammoAllowed => ammoAllowed.Equals(cartridge.Prototype))
&& user != null)
{
if (gun.DamageOnWrongAmmo != null)
Damageable.TryChangeDamage(user, gun.DamageOnWrongAmmo, origin: user);
_stun.TryParalyze(user.Value, TimeSpan.FromSeconds(3f), true);
Audio.PlayPvs(new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg"), gunUid);
PopupSystem.PopupEntity(Loc.GetString("gun-component-wrong-ammo"), user.Value);
_adminLogger.Add(LogType.EntityDelete, LogImpact.Medium, $"Shot wrong ammo by {ToPrettyString(user.Value)} deleted {ToPrettyString(gunUid)}");
userImpulse = false;
SetCartridgeSpent(ent!.Value, cartridge, true);
MuzzleFlash(gunUid, cartridge, user);
Del(gunUid);
if (cartridge.DeleteOnSpawn)
Del(ent.Value);
return;
}
if (cartridge.Count > 1)
{
var ev = new GunGetAmmoSpreadEvent(cartridge.Spread);