diff --git a/Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.Nodes.cs b/Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.Nodes.cs
index 1712c7a218..5c83440e5f 100644
--- a/Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.Nodes.cs
+++ b/Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.Nodes.cs
@@ -18,6 +18,7 @@ public sealed partial class ArtifactSystem
///
/// Generate an Artifact tree with fully developed nodes.
///
+ ///
/// The tree being generated.
/// The amount of nodes it has.
private void GenerateArtifactNodeTree(EntityUid artifact, ref ArtifactTree tree, int nodeAmount)
@@ -114,12 +115,12 @@ public sealed partial class ArtifactSystem
///
private Dictionary GetDepthWeights(IEnumerable depths, int targetDepth)
{
+ // this function is just a normal distribution with a
+ // mean of target depth and standard deviation of 0.75
var weights = new Dictionary();
foreach (var d in depths)
{
- //TODO: is this equation sus? idk. -emo
- // 0.3 / (|current_iterated_depth - our_actual_depth| + 1)^2
- var w = 0.3f / MathF.Pow(Math.Abs(d - targetDepth) + 1, 2);
+ var w = 10f / (0.75f * MathF.Sqrt(2 * MathF.PI)) * MathF.Pow(MathF.E, -MathF.Pow((d - targetDepth) / 0.75f, 2));
weights.Add(d, w);
}
return weights;