Add conditional spawning component (#1069)
* Add conditional spawning component * Remove null checks * Remove leftover return * Properly spawn items when game rule gets added * Fix duplicate uids in saltern * GameRules returns IEnumerable using yield.
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@@ -162,6 +162,9 @@ namespace Content.Client
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"Tool",
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"TilePrying",
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"RandomToolColor",
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"ConditionalSpawner",
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"PottedPlantHide",
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"SecureEntityStorage",
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};
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foreach (var ignoreName in registerIgnore)
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