Add conditional spawning component (#1069)

* Add conditional spawning component

* Remove null checks

* Remove leftover return

* Properly spawn items when game rule gets added

* Fix duplicate uids in saltern

* GameRules returns IEnumerable using yield.
This commit is contained in:
Víctor Aguilera Puerto
2020-06-05 19:42:43 +02:00
committed by GitHub
parent 470f81fca1
commit e1df008bce
11 changed files with 429 additions and 1 deletions

View File

@@ -98,6 +98,7 @@ namespace Content.Server.GameTicking
}
public event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
public event Action<GameRuleAddedEventArgs> OnRuleAdded;
private TimeSpan LobbyDuration =>
TimeSpan.FromSeconds(_configurationManager.GetCVar<int>("game.lobbyduration"));
@@ -327,9 +328,25 @@ namespace Content.Server.GameTicking
_gameRules.Add(instance);
instance.Added();
OnRuleAdded?.Invoke(new GameRuleAddedEventArgs(instance));
return instance;
}
public bool HasGameRule(Type t)
{
if (t == null || !t.IsAssignableFrom(typeof(GameRule)))
return false;
foreach (var rule in _gameRules)
{
if (rule.GetType().Equals(t))
return true;
}
return false;
}
public void RemoveGameRule(GameRule rule)
{
if (_gameRules.Contains(rule)) return;
@@ -786,4 +803,14 @@ The current game mode is: [color=white]{0}[/color].
public GameRunLevel OldRunLevel { get; }
public GameRunLevel NewRunLevel { get; }
}
public class GameRuleAddedEventArgs : EventArgs
{
public GameRule GameRule { get; }
public GameRuleAddedEventArgs(GameRule rule)
{
GameRule = rule;
}
}
}