Removes all dependencies on engine component events. (#4199)
This commit is contained in:
@@ -76,39 +76,32 @@ namespace Content.Client.CharacterInterface
|
||||
inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
public void PlayerDetached()
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
if (Window != null)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
if (Window != null)
|
||||
_gameHud.CharacterButtonVisible = false;
|
||||
Window.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerAttached()
|
||||
{
|
||||
if (Window != null)
|
||||
{
|
||||
_gameHud.CharacterButtonVisible = true;
|
||||
|
||||
_gameHud.CharacterButtonToggled = b =>
|
||||
{
|
||||
if (b)
|
||||
{
|
||||
_gameHud.CharacterButtonVisible = true;
|
||||
_gameHud.CharacterButtonToggled = b =>
|
||||
{
|
||||
if (b)
|
||||
{
|
||||
Window.OpenCentered();
|
||||
}
|
||||
else
|
||||
{
|
||||
Window.Close();
|
||||
}
|
||||
};
|
||||
Window.OpenCentered();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case PlayerDetachedMsg _:
|
||||
if (Window != null)
|
||||
else
|
||||
{
|
||||
_gameHud.CharacterButtonVisible = false;
|
||||
Window.Close();
|
||||
}
|
||||
|
||||
break;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Client.HUD;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -23,6 +24,9 @@ namespace Content.Client.CharacterInterface
|
||||
.Bind(ContentKeyFunctions.OpenCharacterMenu,
|
||||
InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
|
||||
.Register<CharacterInterfaceSystem>();
|
||||
|
||||
SubscribeLocalEvent<CharacterInterfaceComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
|
||||
SubscribeLocalEvent<CharacterInterfaceComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
|
||||
Reference in New Issue
Block a user