Removes all dependencies on engine component events. (#4199)
This commit is contained in:
@@ -210,22 +210,6 @@ namespace Content.Client.Hands
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
if (_gui == null)
|
||||
{
|
||||
_gui = new HandsGui();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
}
|
||||
|
||||
_gameHud.HandsContainer.AddChild(_gui);
|
||||
_gui.UpdateHandIcons();
|
||||
break;
|
||||
case PlayerDetachedMsg _:
|
||||
_gui?.Parent?.RemoveChild(_gui);
|
||||
break;
|
||||
case HandEnabledMsg msg:
|
||||
{
|
||||
var hand = GetHand(msg.Name);
|
||||
@@ -255,6 +239,23 @@ namespace Content.Client.Hands
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerDetached() { _gui?.Parent?.RemoveChild(_gui); }
|
||||
|
||||
public void PlayerAttached()
|
||||
{
|
||||
if (_gui == null)
|
||||
{
|
||||
_gui = new HandsGui();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
}
|
||||
|
||||
_gameHud.HandsContainer.AddChild(_gui);
|
||||
_gui.UpdateHandIcons();
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
16
Content.Client/Hands/HandsSystem.cs
Normal file
16
Content.Client/Hands/HandsSystem.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.Hands
|
||||
{
|
||||
internal class HandsSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
|
||||
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user