Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them! Spawn points are simply invisible bare bones entities.
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@@ -68,6 +68,7 @@
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<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
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<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
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<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Markers\SharedSpawnPointComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
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<Compile Include="GameObjects\Components\Power\SharedPowerCellComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
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@@ -0,0 +1,9 @@
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using SS14.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Markers
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{
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public class SharedSpawnPointComponent : Component
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{
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public sealed override string Name => "SpawnPoint";
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}
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}
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