Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-08 15:35:20 +02:00
121 changed files with 1116 additions and 772 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Hands
{
public class FreeHandCon : Consideration
{
public FreeHandCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -11,9 +10,7 @@ namespace Content.Server.AI.Utility.Considerations.Hands
/// </summary>
public sealed class TargetInOurHandsCon : Consideration
{
public TargetInOurHandsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();