Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-08 15:35:20 +02:00
121 changed files with 1116 additions and 772 deletions

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@@ -1,11 +1,10 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
/// <summary>

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -11,8 +12,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
/// <summary>
@@ -69,7 +68,6 @@ namespace Content.Server.GameObjects.Components.Access
return _accessLists.Count == 0 || _accessLists.Any(a => a.IsSubsetOf(accessTags));
}
[CanBeNull]
public static ICollection<string> FindAccessTags(IEntity entity)
{
if (entity.TryGetComponent(out IAccess accessComponent))

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@@ -1,3 +1,4 @@
#nullable enable
using Content.Shared.Jobs;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -5,8 +6,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]

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@@ -1,10 +1,10 @@
using Content.Server.Cargo;
#nullable enable
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -20,39 +20,43 @@ namespace Content.Server.GameObjects.Components.Cargo
public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager;
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager = default!;
#pragma warning restore 649
[ViewVariables]
public int Points = 1000;
private BoundUserInterface _userInterface;
private BoundUserInterface _userInterface = default!;
[ViewVariables]
public GalacticMarketComponent Market { get; private set; }
[ViewVariables]
public CargoOrderDatabaseComponent Orders { get; private set; }
private CargoBankAccount _bankAccount;
public GalacticMarketComponent Market { get; private set; } = default!;
[ViewVariables]
[CanBeNull]
public CargoBankAccount BankAccount
public CargoOrderDatabaseComponent Orders { get; private set; } = default!;
private CargoBankAccount? _bankAccount;
[ViewVariables]
public CargoBankAccount? BankAccount
{
get => _bankAccount;
private set
{
if (_bankAccount == value)
{
return;
}
if (_bankAccount != null)
{
_bankAccount.OnBalanceChange -= UpdateUIState;
}
_bankAccount = value;
if (value != null)
{
_bankAccount.OnBalanceChange += UpdateUIState;
value.OnBalanceChange += UpdateUIState;
}
UpdateUIState();
@@ -61,9 +65,9 @@ namespace Content.Server.GameObjects.Components.Cargo
private bool _requestOnly = false;
private PowerReceiverComponent _powerReceiver;
private PowerReceiverComponent _powerReceiver = default!;
private bool Powered => _powerReceiver.Powered;
private CargoConsoleSystem _cargoConsoleSystem;
private CargoConsoleSystem _cargoConsoleSystem = default!;
public override void Initialize()
{
@@ -98,8 +102,11 @@ namespace Content.Server.GameObjects.Components.Cargo
{
case CargoConsoleAddOrderMessage msg:
{
if (msg.Amount <= 0)
if (msg.Amount <= 0 || _bankAccount == null)
{
break;
}
_cargoOrderDataManager.AddOrder(Orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
break;
}
@@ -111,8 +118,12 @@ namespace Content.Server.GameObjects.Components.Cargo
case CargoConsoleApproveOrderMessage msg:
{
if (_requestOnly ||
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order))
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
_bankAccount == null)
{
break;
}
_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
if (product == null)
break;

View File

@@ -224,6 +224,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(user) ||
!user.TryGetComponent<HandsComponent>(out var hands) ||
hands.GetActiveHand == null ||
hands.GetActiveHand.Owner == component.Owner ||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
{
data.Visibility = VerbVisibility.Invisible;
@@ -323,6 +324,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(user) ||
!user.TryGetComponent<HandsComponent>(out var hands) ||
hands.GetActiveHand == null ||
hands.GetActiveHand.Owner == component.Owner ||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
{
data.Visibility = VerbVisibility.Invisible;

View File

@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Explosion
public override string Name => "FlashExplosive";
private float _range;
private double _duration;
private float _duration;
private string _sound;
private bool _deleteOnFlash;
@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Explosion
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 7.0f);
serializer.DataField(ref _duration, "duration", 8.0);
serializer.DataField(ref _duration, "duration", 8.0f);
serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
}
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Explosion
ContainerHelpers.TryGetContainer(Owner, out var container);
if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
{
ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -25,11 +26,11 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private IServerNotifyManager _notifyManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
#pragma warning restore 649
public override string Name => "Welder";
@@ -45,10 +46,11 @@ namespace Content.Server.GameObjects.Components.Interactable
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
private bool _welderLit;
private WelderSystem _welderSystem = default!;
private SpriteComponent? _spriteComponent;
private SolutionComponent? _solutionComponent;
private PointLightComponent? _pointLightComponent;
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
@@ -80,6 +82,7 @@ namespace Content.Server.GameObjects.Components.Interactable
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
Owner.TryGetComponent(out _pointLightComponent);
}
public override ComponentState GetComponentState()
@@ -99,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Interactable
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity user = null, bool silent = false)
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
{
if (!WelderLit)
{
@@ -132,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity user = null)
private bool ToggleWelderStatus(IEntity? user = null)
{
var item = Owner.GetComponent<ItemComponent>();
@@ -141,7 +144,10 @@ namespace Content.Server.GameObjects.Components.Interactable
WelderLit = false;
// Layer 1 is the flame.
item.EquippedPrefix = "off";
_spriteComponent.LayerSetVisible(1, false);
_spriteComponent?.LayerSetVisible(1, false);
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
@@ -155,7 +161,10 @@ namespace Content.Server.GameObjects.Components.Interactable
WelderLit = true;
item.EquippedPrefix = "on";
_spriteComponent.LayerSetVisible(1, true);
_spriteComponent?.LayerSetVisible(1, true);
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
return true;
@@ -189,12 +198,11 @@ namespace Content.Server.GameObjects.Components.Interactable
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return;
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
ToggleWelderStatus();
Dirty();
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
@@ -208,5 +216,10 @@ namespace Content.Server.GameObjects.Components.Interactable
chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
return SuicideKind.Brute;
}
public void SolutionChanged(SolutionChangeEventArgs eventArgs)
{
Dirty();
}
}
}

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@@ -1,11 +1,7 @@
using Content.Shared.GameObjects.Components.Movement;
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Movement
{

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@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
@@ -23,8 +24,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.PDA
{
[RegisterComponent]

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@@ -17,16 +17,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
public override string Name => "FlashProjectile";
private double _range;
private double _duration;
private float _range;
private float _duration;
private bool _flashed;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 1.0);
serializer.DataField(ref _duration, "duration", 8.0);
serializer.DataField(ref _range, "range", 1.0f);
serializer.DataField(ref _duration, "duration", 8.0f);
}
public override void Initialize()
@@ -45,7 +45,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
return;
}
ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
_flashed = true;
}

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@@ -0,0 +1,53 @@
using System;
using System.Linq;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Weapon
{
[RegisterComponent]
public sealed class FlashableComponent : SharedFlashableComponent
{
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
var timing = IoCManager.Resolve<IGameTiming>();
_lastFlash = timing.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState()
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, float range, float duration, string sound = null)
{
foreach (var entity in IoCManager.Resolve<IEntityManager>().GetEntitiesInRange(source.Transform.GridPosition, range))
{
if (!InteractionChecks.InRangeUnobstructed(source, entity.Transform.MapPosition, range, ignoredEnt:entity))
continue;
if(entity.TryGetComponent(out FlashableComponent flashable))
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
}
}
}
}

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@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[ViewVariables(VVAccess.ReadWrite)]
private float _slowdownTime = 5f;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 1000;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
[ViewVariables]
public bool Activated => _activated;
@@ -89,13 +89,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
var cell = Cell;
if (!Activated || entities.Count == 0 || cell == null)
return false;
if (!cell.TryUseCharge(EnergyPerUse))
{
return false;
}
if (!Activated || entities.Count == 0 || Cell == null)
return true;
if (!Cell.TryUseCharge(EnergyPerUse))
return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
foreach (var entity in entities)
@@ -113,11 +112,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
else
stunnable.Slowdown(_slowdownTime);
}
if(cell.CurrentCharge < EnergyPerUse)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
}
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
return true;
}

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@@ -1,78 +0,0 @@
using System;
using System.Linq;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Weapon
{
[RegisterComponent]
public sealed class ServerFlashableComponent : SharedFlashableComponent
{
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
var timing = IoCManager.Resolve<IGameTiming>();
_lastFlash = timing.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState()
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, double range, double duration, string sound = null)
{
var physicsManager = IoCManager.Resolve<IPhysicsManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entityManager.GetEntities(new TypeEntityQuery(typeof(ServerFlashableComponent))))
{
if (source.Transform.MapID != entity.Transform.MapID ||
entity == source)
{
continue;
}
var direction = entity.Transform.WorldPosition - source.Transform.WorldPosition;
if (direction.Length > range)
{
continue;
}
// Direction will be zero if they're hit with the source only I think
if (direction == Vector2.Zero)
{
continue;
}
var ray = new CollisionRay(source.Transform.WorldPosition, direction.Normalized, (int) CollisionGroup.Opaque);
var rayCastResults = physicsManager.IntersectRay(source.Transform.MapID, ray, direction.Length, source, false).ToList();
if (rayCastResults.Count == 0 ||
rayCastResults[0].HitEntity != entity)
{
continue;
}
var flashable = entity.GetComponent<ServerFlashableComponent>();
flashable.Flash(duration);
}
if (sound != null)
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
}
}
}
}

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@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
@@ -32,12 +33,12 @@ namespace Content.Server.GameObjects.Components
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine, IMapInit
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
#pragma warning restore 649
private AudioSystem _audioSystem;
private AppearanceComponent _appearance;
private BoundUserInterface _userInterface;
private AudioSystem _audioSystem = default!;
private AppearanceComponent _appearance = default!;
private BoundUserInterface _userInterface = default!;
private bool _isPanelOpen;
@@ -93,7 +94,7 @@ namespace Content.Server.GameObjects.Components
}
[ViewVariables(VVAccess.ReadWrite)]
public string SerialNumber
public string? SerialNumber
{
get => _serialNumber;
set
@@ -127,16 +128,16 @@ namespace Content.Server.GameObjects.Components
private readonly List<WireLetter> _availableLetters =
new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
private string _boardName;
private string _boardName = default!;
private string _serialNumber;
private string? _serialNumber;
// Used to generate wire appearance randomization client side.
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
[ViewVariables]
private int _wireSeed;
[ViewVariables]
private string _layoutId;
private string? _layoutId;
public override void Initialize()
{
@@ -186,7 +187,7 @@ namespace Content.Server.GameObjects.Components
base.Startup();
WireLayout layout = null;
WireLayout? layout = null;
var hackingSystem = EntitySystem.Get<WireHackingSystem>();
if (_layoutId != null)
{
@@ -299,9 +300,9 @@ namespace Content.Server.GameObjects.Components
{
[NotNull] private readonly WiresComponent _wires;
[NotNull] private readonly IWires _owner;
[CanBeNull] private readonly WireLayout _layout;
private readonly WireLayout? _layout;
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout layout)
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
{
_wires = wires;
_owner = owner;
@@ -365,12 +366,12 @@ namespace Content.Server.GameObjects.Components
{
case WiresActionMessage msg:
var wire = WiresList.Find(x => x.Id == msg.Id);
if (wire == null)
var player = serverMsg.Session.AttachedEntity;
if (wire == null || player == null)
{
return;
}
var player = serverMsg.Session.AttachedEntity;
if (!player.TryGetComponent(out IHandsComponent handsComponent))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
@@ -386,7 +387,7 @@ namespace Content.Server.GameObjects.Components
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
ToolComponent tool = null;
ToolComponent? tool = null;
activeHandEntity?.TryGetComponent(out tool);
switch (msg.Action)