Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-08 15:35:20 +02:00
121 changed files with 1116 additions and 772 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Chat;
using Robust.Client.Console;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -26,6 +27,7 @@ namespace Content.Client.Chat
public Button AllButton { get; }
public Button LocalButton { get; }
public Button OOCButton { get; }
public Button AdminButton { get; }
/// <summary>
/// Default formatting string for the ClientChatConsole.
@@ -59,6 +61,7 @@ namespace Content.Client.Chat
outerVBox.AddChild(panelContainer);
outerVBox.AddChild(hBox);
var contentMargin = new MarginContainer
{
MarginLeftOverride = 4, MarginRightOverride = 4,
@@ -95,6 +98,17 @@ namespace Content.Client.Chat
ToggleMode = true,
};
var groupController = IoCManager.Resolve<IClientConGroupController>();
if(groupController.CanCommand("asay"))
{
AdminButton = new Button
{
Text = _localize.GetString("Admin"),
Name = "Admin",
ToggleMode = true,
};
}
AllButton.OnToggled += OnFilterToggled;
LocalButton.OnToggled += OnFilterToggled;
OOCButton.OnToggled += OnFilterToggled;
@@ -102,6 +116,11 @@ namespace Content.Client.Chat
hBox.AddChild(AllButton);
hBox.AddChild(LocalButton);
hBox.AddChild(OOCButton);
if(AdminButton != null)
{
AdminButton.OnToggled += OnFilterToggled;
hBox.AddChild(AdminButton);
}
AddChild(outerVBox);
}

View File

@@ -48,6 +48,7 @@ namespace Content.Client.Chat
private const char ConCmdSlash = '/';
private const char OOCAlias = '[';
private const char MeAlias = '@';
private const char AdminChatAlias = ']';
private readonly List<StoredChatMessage> filteredHistory = new List<StoredChatMessage>();
@@ -55,6 +56,7 @@ namespace Content.Client.Chat
private bool _allState;
private bool _localState;
private bool _oocState;
private bool _adminState;
// Flag Enums for holding filtered channels
private ChatChannel _filteredChannels;
@@ -65,6 +67,7 @@ namespace Content.Client.Chat
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
[Dependency] private readonly IClientConGroupController _groupController = default!;
#pragma warning restore 649
private ChatBox _currentChatBox;
@@ -150,6 +153,8 @@ namespace Content.Client.Chat
_currentChatBox.AllButton.Pressed = !_allState;
_currentChatBox.LocalButton.Pressed = !_localState;
_currentChatBox.OOCButton.Pressed = !_oocState;
if(chatBox.AdminButton != null)
_currentChatBox.AdminButton.Pressed = !_adminState;
}
public void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble)
@@ -193,6 +198,9 @@ namespace Content.Client.Chat
case ChatChannel.Dead:
color = Color.MediumPurple;
break;
case ChatChannel.AdminChat:
color = Color.Red;
break;
}
_currentChatBox?.AddLine(messageText, message.Channel, color);
@@ -220,6 +228,18 @@ namespace Content.Client.Chat
_console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
break;
}
case AdminChatAlias:
{
var conInput = text.Substring(1);
if(_groupController.CanCommand("asay")){
_console.ProcessCommand($"asay \"{CommandParsing.Escape(conInput)}\"");
}
else
{
_console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
}
break;
}
case MeAlias:
{
var conInput = text.Substring(1);
@@ -266,10 +286,23 @@ namespace Content.Client.Chat
_filteredChannels &= ~ChatChannel.OOC;
break;
}
case "Admin":
_adminState = !_adminState;
if (_adminState)
{
_filteredChannels |= ChatChannel.AdminChat;
break;
}
else
{
_filteredChannels &= ~ChatChannel.AdminChat;
break;
}
case "ALL":
chatBox.LocalButton.Pressed ^= true;
chatBox.OOCButton.Pressed ^= true;
chatBox.AdminButton.Pressed ^= true;
_allState = !_allState;
break;
}

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Text;
@@ -11,8 +12,6 @@ using Robust.Shared.ViewVariables;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
#nullable enable
namespace Content.Client
{
internal class ClickMapManager : IClickMapManager, IPostInjectInit

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Interfaces.GameObjects.Components;
@@ -8,8 +9,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]

View File

@@ -1,24 +1,17 @@
#nullable enable
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Instruments;
using Content.Shared.Physics;
using JetBrains.Annotations;
using NFluidsynth;
using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi;
using Robust.Client.Player;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
using Timer = Robust.Shared.Timers.Timer;
@@ -32,24 +25,23 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <summary>
/// Called when a midi song stops playing.
/// </summary>
public event Action OnMidiPlaybackEnded;
public event Action? OnMidiPlaybackEnded;
#pragma warning disable 649
[Dependency] private readonly IMidiManager _midiManager;
[Dependency] private readonly IMidiManager _midiManager = default!;
[Dependency] private readonly IGameTiming _gameTiming;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientNetManager _netManager;
[Dependency] private readonly IClientNetManager _netManager = default!;
#pragma warning restore 649
[CanBeNull]
private IMidiRenderer _renderer;
private IMidiRenderer? _renderer;
private byte _instrumentProgram = 1;
private byte _instrumentBank = 0;
private byte _instrumentBank;
private uint _sequenceDelay = 0;
private uint _sequenceDelay;
private uint _sequenceStartTick;
@@ -209,7 +201,7 @@ namespace Content.Client.GameObjects.Components.Instruments
serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, channel, session);
@@ -240,7 +232,7 @@ namespace Content.Client.GameObjects.Components.Instruments
.Min(x => x.Tick) - 1;
}
var sqrtLag = MathF.Sqrt(_netManager.ServerChannel.Ping / 1000f);
var sqrtLag = MathF.Sqrt(_netManager.ServerChannel!.Ping / 1000f);
var delay = (uint) (_renderer!.SequencerTimeScale * (.2 + sqrtLag));
var delta = delay - _sequenceStartTick;
@@ -265,12 +257,12 @@ namespace Content.Client.GameObjects.Components.Instruments
}
break;
case InstrumentStartMidiMessage startMidiMessage:
case InstrumentStartMidiMessage _:
{
SetupRenderer(true);
break;
}
case InstrumentStopMidiMessage stopMidiMessage:
case InstrumentStopMidiMessage _:
{
EndRenderer(true);
break;
@@ -278,7 +270,7 @@ namespace Content.Client.GameObjects.Components.Instruments
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is InstrumentState state)) return;
@@ -370,7 +362,7 @@ namespace Content.Client.GameObjects.Components.Instruments
private TimeSpan _lastMeasured = TimeSpan.MinValue;
private int _sentWithinASec = 0;
private int _sentWithinASec;
private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);

View File

@@ -28,7 +28,7 @@ namespace Content.Client.GameObjects.Components.Mobs
/// <summary>
/// An enum representing the current state being applied to the user
/// </summary>
private readonly List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
private List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
[ViewVariables(VVAccess.ReadOnly)]
public List<OverlayContainer> ActiveOverlays
@@ -49,7 +49,9 @@ namespace Content.Client.GameObjects.Components.Mobs
switch (message)
{
case PlayerAttachedMsg _:
SetEffects(ActiveOverlays);
var overlays = new List<OverlayContainer>(_currentEffects);
_currentEffects.Clear();
SetEffects(overlays);
break;
case PlayerDetachedMsg _:
ActiveOverlays = new List<OverlayContainer>();
@@ -61,14 +63,20 @@ namespace Content.Client.GameObjects.Components.Mobs
{
base.HandleComponentState(curState, nextState);
if(_playerManager?.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner)
return;
if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
if (!(curState is OverlayEffectComponentState state))
{
return;
}
if (_playerManager?.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity != Owner)
{
_currentEffects = state.Overlays;
return;
}
if (ActiveOverlays.Equals(state.Overlays))
return;
ActiveOverlays = state.Overlays;
}

View File

@@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations;
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Mobs
{
public readonly StatusEffect Effect;
public StatusControl(StatusEffect effect, [CanBeNull] Texture texture)
public StatusControl(StatusEffect effect, Texture? texture)
{
Effect = effect;

View File

@@ -1,9 +1,8 @@
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
#nullable enable
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]

View File

@@ -1,14 +1,13 @@
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
#nullable enable
namespace Content.Client.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent, IMoverComponent
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
{
public override GridCoordinates LastPosition { get; set; }
public override float StepSoundDistance { get; set; }

View File

@@ -1,9 +1,8 @@
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
#nullable enable
namespace Content.Client.GameObjects.Components.Nutrition
{
[RegisterComponent]

View File

@@ -1,9 +1,8 @@
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
#nullable enable
namespace Content.Client.GameObjects.Components.Nutrition
{
[RegisterComponent]

View File

@@ -1,8 +1,7 @@
#nullable enable
using Content.Shared.GameObjects.Components.Projectiles;
using Robust.Shared.GameObjects;
#nullable enable
namespace Content.Client.GameObjects.Components.Projectiles
{
[RegisterComponent]

View File

@@ -16,7 +16,7 @@ using Timer = Robust.Shared.Timers.Timer;
namespace Content.Client.GameObjects.Components.Weapons
{
[RegisterComponent]
public sealed class ClientFlashableComponent : SharedFlashableComponent
public sealed class FlashableComponent : SharedFlashableComponent
{
private CancellationTokenSource _cancelToken;
private TimeSpan _startTime;
@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components.Weapons
}
var playerManager = IoCManager.Resolve<IPlayerManager>();
if (playerManager.LocalPlayer.ControlledEntity != Owner)
if (playerManager?.LocalPlayer != null && playerManager.LocalPlayer.ControlledEntity != Owner)
{
return;
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Movement;
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using JetBrains.Annotations;
@@ -7,8 +8,6 @@ using Robust.Client.Player;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.IoC;
#nullable enable
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]

View File

@@ -14,6 +14,7 @@ namespace Content.Client.Input
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenTutorial);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);

View File

@@ -4,6 +4,7 @@ using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
@@ -25,6 +26,7 @@ namespace Content.Client.State
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IClientConGroupController _groupController = default!;
#pragma warning restore 649
[ViewVariables] private ChatBox _gameChat;
@@ -34,6 +36,7 @@ namespace Content.Client.State
base.Startup();
_gameChat = new ChatBox();
_userInterfaceManager.StateRoot.AddChild(_gameChat);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
@@ -50,6 +53,9 @@ namespace Content.Client.State
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(s => FocusAdminChat(_gameChat)));
}
public override void Shutdown()
@@ -81,5 +87,17 @@ namespace Content.Client.State
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("[");
}
internal static void FocusAdminChat(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("]");
}
}
}

View File

@@ -1,3 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -13,8 +14,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
#nullable enable
namespace Content.Client.UserInterface
{
public sealed class CreditsWindow : SS14Window

View File

@@ -76,6 +76,7 @@ Open character window: [color=#a4885c]{8}[/color]
Open crafting window: [color=#a4885c]{9}[/color]
Focus chat: [color=#a4885c]{10}[/color]
Focus OOC: [color=#a4885c]{26}[/color]
Focus Admin Chat: [color=#a4885c]{27}[/color]
Use hand/object in hand: [color=#a4885c]{22}[/color]
Do wide attack: [color=#a4885c]{23}[/color]
Use targeted entity: [color=#a4885c]{11}[/color]
@@ -112,7 +113,8 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
Key(WideAttack),
Key(SmartEquipBackpack),
Key(SmartEquipBelt),
Key(FocusOOC)));
Key(FocusOOC),
Key(FocusAdminChat)));
//Gameplay
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });

View File

@@ -1,3 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -15,8 +16,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
#nullable enable
namespace Content.IntegrationTests.Tests.Networking
{
// This test checks that the prediction & reconciling system is working correctly with a simple boolean flag.

View File

@@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{
@@ -36,12 +37,18 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.GLOVES,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
};
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.GLOVES, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
};
}
}
}

View File

@@ -1,12 +1,14 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{
@@ -30,14 +32,20 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.GLOVES,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags.GLOVES,
new InverseBoolCurve()),
};
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.GLOVES, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<ClothingInInventoryCon>().Slot(EquipmentSlotDefines.SlotFlags.GLOVES, context)
.InverseBoolCurve(context)
};
}
}
}

View File

@@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{
@@ -37,11 +38,18 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Head
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.HEAD,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.HEAD, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
};
}
}
}

View File

@@ -1,12 +1,14 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{
@@ -31,13 +33,19 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Head
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.HEAD,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags.HEAD,
new InverseBoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.HEAD, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<ClothingInInventoryCon>().Slot(EquipmentSlotDefines.SlotFlags.HEAD, context)
.InverseBoolCurve(context)
};
}
}
}

View File

@@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{
@@ -37,11 +38,17 @@ namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.OUTERCLOTHING,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.OUTERCLOTHING, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
};
}
}
}

View File

@@ -1,12 +1,14 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{
@@ -31,13 +33,19 @@ namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.OUTERCLOTHING,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags.OUTERCLOTHING,
new InverseBoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.OUTERCLOTHING, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<ClothingInInventoryCon>().Slot(EquipmentSlotDefines.SlotFlags.OUTERCLOTHING, context)
.InverseBoolCurve(context)
};
}
}
}

View File

@@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{
@@ -37,11 +38,17 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.SHOES,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.SHOES, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
};
}
}
}

View File

@@ -1,12 +1,14 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{
@@ -31,13 +33,19 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.SHOES,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags.SHOES,
new InverseBoolCurve()),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<ClothingInSlotCon>().Slot(EquipmentSlotDefines.Slots.SHOES, context)
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<ClothingInInventoryCon>().Slot(EquipmentSlotDefines.SlotFlags.SHOES, context)
.InverseBoolCurve(context)
};
}
}
}

View File

@@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
@@ -37,15 +38,21 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new MeleeWeaponEquippedCon(
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new MeleeWeaponSpeedCon(
new QuadraticCurve(1.0f, 0.5f, 0.0f, 0.0f)),
new MeleeWeaponDamageCon(
new QuadraticCurve(1.0f, 0.25f, 0.0f, 0.0f)),
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<MeleeWeaponEquippedCon>()
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<MeleeWeaponSpeedCon>()
.QuadraticCurve(context, 1.0f, 0.5f, 0.0f, 0.0f),
considerationsManager.Get<MeleeWeaponDamageCon>()
.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat;
@@ -7,7 +8,6 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
@@ -15,6 +15,7 @@ using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
@@ -30,16 +31,15 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
public override void SetupOperators(Blackboard context)
{
var equipped = context.GetState<EquippedEntityState>().GetValue();
MoveToEntityOperator moveOperator;
var equipped = context.GetState<EquippedEntityState>().GetValue();
if (equipped != null && equipped.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent))
{
moveOperator = new MoveToEntityOperator(Owner, _entity, meleeWeaponComponent.Range - 0.01f);
}
// I think it's possible for this to happen given planning is time-sliced?
// TODO: At this point we should abort
else
{
// TODO: Abort
moveOperator = new MoveToEntityOperator(Owner, _entity);
}
@@ -58,27 +58,28 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
var equipped = context.GetState<EquippedEntityState>().GetValue();
context.GetState<WeaponEntityState>().SetValue(equipped);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
protected override Consideration[] Considerations { get; } = {
// Check if we have a weapon; easy-out
new MeleeWeaponEquippedCon(
new BoolCurve()),
// Don't attack a dead target
new TargetIsDeadCon(
new InverseBoolCurve()),
// Deprioritise a target in crit
new TargetIsCritCon(
new QuadraticCurve(-0.8f, 1.0f, 1.0f, 0.0f)),
// Somewhat prioritise distance
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
// Prefer weaker targets
new TargetHealthCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, -0.02f)),
new MeleeWeaponSpeedCon(
new QuadraticCurve(1.0f, 0.5f, 0.0f, 0.0f)),
new MeleeWeaponDamageCon(
new QuadraticCurve(1.0f, 0.25f, 0.0f, 0.0f)),
};
return new[]
{
considerationsManager.Get<MeleeWeaponEquippedCon>()
.BoolCurve(context),
considerationsManager.Get<TargetIsDeadCon>()
.InverseBoolCurve(context),
considerationsManager.Get<TargetIsCritCon>()
.QuadraticCurve(context, -0.8f, 1.0f, 1.0f, 0.0f),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
considerationsManager.Get<TargetHealthCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, -0.02f),
considerationsManager.Get<MeleeWeaponSpeedCon>()
.QuadraticCurve(context, 1.0f, 0.5f, 0.0f, 0.0f),
considerationsManager.Get<MeleeWeaponDamageCon>()
.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,14 +1,16 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
@@ -33,20 +35,26 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
context.GetState<TargetEntityState>().SetValue(_entity);
context.GetState<WeaponEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
protected override Consideration[] Considerations { get; } = {
new TargetAccessibleCon(
new BoolCurve()),
new FreeHandCon(
new BoolCurve()),
new HasMeleeWeaponCon(
new InverseBoolCurve()),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
new MeleeWeaponDamageCon(
new QuadraticCurve(1.0f, 0.25f, 0.0f, 0.0f)),
new MeleeWeaponSpeedCon(
new QuadraticCurve(-1.0f, 0.5f, 1.0f, 0.0f)),
};
return new[]
{
considerationsManager.Get<TargetAccessibleCon>()
.BoolCurve(context),
considerationsManager.Get<FreeHandCon>()
.BoolCurve(context),
considerationsManager.Get<HasMeleeWeaponCon>()
.InverseBoolCurve(context),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
considerationsManager.Get<MeleeWeaponDamageCon>()
.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
considerationsManager.Get<MeleeWeaponSpeedCon>()
.QuadraticCurve(context, -1.0f, 0.5f, 1.0f, 0.0f),
};
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee;
@@ -6,13 +7,13 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
@@ -56,23 +57,25 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
context.GetState<WeaponEntityState>().SetValue(Owner);
}
protected override Consideration[] Considerations { get; } = {
new CanUnarmedCombatCon(
new BoolCurve()),
// Don't attack a dead target
new TargetIsDeadCon(
new InverseBoolCurve()),
// Deprioritise a target in crit
new TargetIsCritCon(
new QuadraticCurve(-0.8f, 1.0f, 1.0f, 0.0f)),
// Somewhat prioritise distance
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
// Prefer weaker targets
new TargetHealthCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, -0.02f)),
// TODO: Consider our Speed and Damage to compare this to using a weapon
// Also need to unequip our weapon if we have one (xenos can't hold one so no issue for now)
};
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanUnarmedCombatCon>()
.BoolCurve(context),
considerationsManager.Get<TargetIsDeadCon>()
.InverseBoolCurve(context),
considerationsManager.Get<TargetIsCritCon>()
.QuadraticCurve(context, -0.8f, 1.0f, 1.0f, 0.0f),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, -1.0f, 1.0f, 1.02f, 0.0f),
considerationsManager.Get<TargetHealthCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, -0.02f),
// TODO: Consider our Speed and Damage to compare this to using a weapon
// Also need to unequip our weapon if we have one (xenos can't hold one so no issue for now)
};
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
@@ -5,10 +6,10 @@ using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Idle
{
@@ -21,13 +22,6 @@ namespace Content.Server.AI.Utility.Actions.Idle
public CloseLastEntityStorage(IEntity owner) : base(owner) {}
protected override Consideration[] Considerations => new Consideration[]
{
new StoredStateIsNullCon<LastOpenedStorageState, IEntity>(
new InverseBoolCurve()),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
};
public override void SetupOperators(Blackboard context)
{
var lastStorage = context.GetState<LastOpenedStorageState>().GetValue();
@@ -37,6 +31,21 @@ namespace Content.Server.AI.Utility.Actions.Idle
new MoveToEntityOperator(Owner, lastStorage),
new CloseLastStorageOperator(Owner),
});
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<StoredStateEntityIsNullCon>().Set(typeof(LastOpenedStorageState), context)
.InverseBoolCurve(context),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
};
}
}
}

View File

@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.WorldState;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
@@ -22,12 +23,9 @@ namespace Content.Server.AI.Utility.Actions.Idle
public sealed class WanderAndWait : UtilityAction
{
public override bool CanOverride => false;
public override float Bonus => IdleBonus;
public override float Bonus => 1.0f;
public WanderAndWait(IEntity owner) : base(owner)
{
// TODO: Need a Success method that gets called to update context (e.g. when we last did X)
}
public WanderAndWait(IEntity owner) : base(owner) {}
public override void SetupOperators(Blackboard context)
{
@@ -49,12 +47,18 @@ namespace Content.Server.AI.Utility.Actions.Idle
new WaitOperator(waitTime),
});
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
protected override Consideration[] Considerations { get; } = {
new CanMoveCon(
new BoolCurve())
// Last wander? If we also want to sit still
};
return new[]
{
considerationsManager.Get<CanMoveCon>()
.BoolCurve(context),
};
}
private GridCoordinates FindRandomGrid()
{

View File

@@ -1,13 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{
@@ -25,25 +27,31 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{
ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetAccessibleCon(
new BoolCurve()),
new FreeHandCon(
new BoolCurve()),
new ThirstCon(
new LogisticCurve(1000f, 1.3f, -1.0f, 0.5f)),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
new DrinkValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f)),
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<TargetAccessibleCon>()
.BoolCurve(context),
considerationsManager.Get<FreeHandCon>()
.BoolCurve(context),
considerationsManager.Get<ThirstCon>()
.LogisticCurve(context, 1000f, 1.3f, -1.0f, 0.5f),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
considerationsManager.Get<DrinkValueCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,13 +1,14 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{
@@ -29,21 +30,26 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
new UseItemInHandsOperator(Owner, _entity),
});
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetInOurHandsCon(
new BoolCurve()),
new ThirstCon(
new LogisticCurve(1000f, 1.3f, -0.3f, 0.5f)),
new DrinkValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f))
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<TargetInOurHandsCon>()
.BoolCurve(context),
considerationsManager.Get<ThirstCon>()
.LogisticCurve(context, 1000f, 1.3f, -0.3f, 0.5f),
considerationsManager.Get<DrinkValueCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,13 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{
@@ -26,24 +28,29 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetAccessibleCon(
new BoolCurve()),
new FreeHandCon(
new BoolCurve()),
new HungerCon(
new LogisticCurve(1000f, 1.3f, -1.0f, 0.5f)),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
new FoodValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f)),
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<TargetAccessibleCon>()
.BoolCurve(context),
considerationsManager.Get<FreeHandCon>()
.BoolCurve(context),
considerationsManager.Get<HungerCon>()
.LogisticCurve(context, 1000f, 1.3f, -1.0f, 0.5f),
considerationsManager.Get<DistanceCon>()
.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
considerationsManager.Get<FoodValueCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,13 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Nutrition;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{
@@ -30,20 +32,26 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
});
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetInOurHandsCon(
new BoolCurve()),
new HungerCon(
new LogisticCurve(1000f, 1.3f, -0.3f, 0.5f)),
new FoodValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f))
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<TargetInOurHandsCon>()
.BoolCurve(context),
considerationsManager.Get<HungerCon>()
.LogisticCurve(context, 1000f, 1.3f, -0.3f, 0.5f),
considerationsManager.Get<FoodValueCon>()
.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f),
};
}
}
}

View File

@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test
@@ -18,11 +19,6 @@ namespace Content.Server.AI.Utility.Actions.Test
public MoveRightAndLeftTen(IEntity owner) : base(owner) {}
protected override Consideration[] Considerations { get; } = {
new DummyCon(
new BoolCurve())
};
public override void SetupOperators(Blackboard context)
{
var currentPosition = Owner.Transform.GridPosition;
@@ -36,5 +32,16 @@ namespace Content.Server.AI.Utility.Actions.Test
originalPosOp
});
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<DummyCon>()
.BoolCurve(context),
};
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
@@ -42,7 +43,9 @@ namespace Content.Server.AI.Utility.Actions
/// All the considerations are multiplied together to get the final score; a consideration of 0.0 means the action is not possible.
/// Ideally you put anything that's easy to assess and can cause an early-out first just so the rest aren't evaluated.
/// </summary>
protected abstract Consideration[] Considerations { get; }
/// Uses Func<float> as you don't want to eval the later considerations unless necessary, but we also need the total count
/// so can't use IEnumerable
protected abstract IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context);
/// <summary>
/// To keep the operators simple we can chain them together here, e.g. move to can be chained with other operators.
@@ -109,7 +112,8 @@ namespace Content.Server.AI.Utility.Actions
public float GetScore(Blackboard context, float min)
{
UpdateBlackboard(context);
DebugTools.Assert(Considerations.Length > 0);
var considerations = GetConsiderations(context);
DebugTools.Assert(considerations.Count > 0);
// I used the IAUS video although I did have some confusion on how to structure it overall
// as some of the slides seemed contradictory
@@ -121,19 +125,14 @@ namespace Content.Server.AI.Utility.Actions
// 23:00 Building a better centaur
var finalScore = 1.0f;
var minThreshold = min / Bonus;
var modificationFactor = 1.0f - 1.0f / Considerations.Length;
context.GetState<ConsiderationState>().SetValue(considerations.Count);
// See 10:09 for this and the adjustments
foreach (var consideration in Considerations)
foreach (var consideration in considerations)
{
var score = consideration.GetScore(context);
var makeUpValue = (1.0f - score) * modificationFactor;
var adjustedScore = score + makeUpValue * score;
var response = consideration.ComputeResponseCurve(adjustedScore);
finalScore *= response;
DebugTools.Assert(!float.IsNaN(response));
var score = consideration.Invoke();
finalScore *= score;
DebugTools.Assert(!float.IsNaN(score));
// The score can only ever go down from each consideration so if we're below minimum no point continuing.
if (0.0f >= finalScore || finalScore < minThreshold) {

View File

@@ -13,6 +13,7 @@ using Content.Server.GameObjects.EntitySystems.JobQueues;
using Robust.Server.AI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Content.Server.AI.Utility.AiLogic
@@ -147,6 +148,14 @@ namespace Content.Server.AI.Utility.AiLogic
private void ReceivedAction()
{
switch (_actionRequest.Exception)
{
case null:
break;
default:
Logger.FatalS("ai", _actionRequest.Exception.ToString());
throw _actionRequest.Exception;
}
var action = _actionRequest.Result;
_actionRequest = null;
// Actions with lower scores should be implicitly dumped by GetAction

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.EntitySystems;
@@ -9,9 +8,7 @@ namespace Content.Server.AI.Utility.Considerations.ActionBlocker
{
public sealed class CanMoveCon : Consideration
{
public CanMoveCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
if (!ActionBlockerSystem.CanMove(self))

View File

@@ -1,5 +1,5 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
@@ -8,25 +8,27 @@ namespace Content.Server.AI.Utility.Considerations.Clothing
{
public sealed class ClothingInInventoryCon : Consideration
{
private readonly EquipmentSlotDefines.SlotFlags _slot;
public ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags slotFlags, IResponseCurve curve) : base(curve)
public ClothingInInventoryCon Slot(EquipmentSlotDefines.SlotFlags slotFlags, Blackboard context)
{
_slot = slotFlags;
// Ideally we'd just use a variable but then if we were iterating through multiple AI at once it'd be
// Stuffed so we need to store it on the AI's context.
context.GetState<ClothingSlotFlagConState>().SetValue(slotFlags);
return this;
}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var inventory = context.GetState<InventoryState>().GetValue();
var slots = context.GetState<ClothingSlotConState>().GetValue();
var slotFlags = EquipmentSlotDefines.SlotMasks[slots];
foreach (var entity in inventory)
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.TryGetComponent(out ClothingComponent clothingComponent))
{
continue;
}
if ((clothingComponent.SlotFlags & _slot) != 0)
if ((clothingComponent.SlotFlags & slotFlags) != 0)
{
return 1.0f;
}

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
@@ -7,18 +6,18 @@ namespace Content.Server.AI.Utility.Considerations.Clothing
{
public class ClothingInSlotCon : Consideration
{
private EquipmentSlotDefines.Slots _slot;
public ClothingInSlotCon(EquipmentSlotDefines.Slots slot, IResponseCurve curve) : base(curve)
public ClothingInSlotCon Slot(EquipmentSlotDefines.Slots slot, Blackboard context)
{
_slot = slot;
context.GetState<ClothingSlotConState>().SetValue(slot);
return this;
}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var slot = context.GetState<ClothingSlotConState>().GetValue();
var inventory = context.GetState<EquippedClothingState>().GetValue();
return inventory.ContainsKey(_slot) ? 1.0f : 0.0f;
return inventory.ContainsKey(slot) ? 1.0f : 0.0f;
}
}
}

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Weapon.Melee;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class CanUnarmedCombatCon : Consideration
{
public CanUnarmedCombatCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
return context.GetState<SelfState>().GetValue().HasComponent<UnarmedCombatComponent>() ? 1.0f : 0.0f;
}

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Melee;
@@ -7,11 +6,9 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class HasMeleeWeaponCon : Consideration
{
public HasMeleeWeaponCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
foreach (var item in context.GetState<InventoryState>().GetValue())
foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
{
if (item.HasComponent<MeleeWeaponComponent>())
{

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.GameObjects.Components.Weapon.Melee;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponDamageCon : Consideration
{
public MeleeWeaponDamageCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Melee;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponEquippedCon : Consideration
{
public MeleeWeaponEquippedCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var equipped = context.GetState<EquippedEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.GameObjects.Components.Weapon.Melee;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponSpeedCon : Consideration
{
public MeleeWeaponSpeedCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -8,9 +7,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetHealthCon : Consideration
{
public TargetHealthCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,16 +1,12 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsCritCon : Consideration
{
public TargetIsCritCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsDeadCon : Consideration
{
public TargetIsDeadCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,25 +1,67 @@
using System;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
namespace Content.Server.AI.Utility.Considerations
{
public abstract class Consideration
{
protected IResponseCurve Curve { get; }
protected abstract float GetScore(Blackboard context);
public Consideration(IResponseCurve curve)
private float GetAdjustedScore(Blackboard context)
{
Curve = curve;
var score = GetScore(context);
var considerationsCount = context.GetState<ConsiderationState>().GetValue();
var modificationFactor = 1.0f - 1.0f / considerationsCount;
var makeUpValue = (1.0f - score) * modificationFactor;
var adjustedScore = score + makeUpValue * score;
return Math.Clamp(adjustedScore, 0.0f, 1.0f);
}
public abstract float GetScore(Blackboard context);
public float ComputeResponseCurve(float score)
public Func<float> BoolCurve(Blackboard context)
{
var clampedScore = Math.Clamp(score, 0.0f, 1.0f);
var curvedResponse = Math.Clamp(Curve.GetResponse(clampedScore), 0.0f, 1.0f);
return curvedResponse;
float Result()
{
var adjustedScore = GetAdjustedScore(context);
// ReSharper disable once CompareOfFloatsByEqualityOperator
return adjustedScore == 1.0f ? 1.0f : 0.0f;
}
return Result;
}
public Func<float> InverseBoolCurve(Blackboard context)
{
float Result()
{
var adjustedScore = GetAdjustedScore(context);
// ReSharper disable once CompareOfFloatsByEqualityOperator
return adjustedScore == 1.0f ? 0.0f : 1.0f;
}
return Result;
}
public Func<float> LogisticCurve(Blackboard context, float slope, float exponent, float yOffset, float xOffset)
{
float Result()
{
var adjustedScore = GetAdjustedScore(context);
return Math.Clamp(exponent * (1 / (1 + (float) Math.Pow(Math.Log(1000) * slope, -1 * adjustedScore + xOffset))) + yOffset, 0.0f, 1.0f);
}
return Result;
}
public Func<float> QuadraticCurve(Blackboard context, float slope, float exponent, float yOffset, float xOffset)
{
float Result()
{
var adjustedScore = GetAdjustedScore(context);
return Math.Clamp(slope * (float) Math.Pow(adjustedScore - xOffset, exponent) + yOffset, 0.0f, 1.0f);
}
return Result;
}
}
}

View File

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations
{
public class ConsiderationsManager
{
private Dictionary<Type, Consideration> _considerations = new Dictionary<Type, Consideration>();
public void Initialize()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
var typeFactory = IoCManager.Resolve<IDynamicTypeFactory>();
foreach (var conType in reflectionManager.GetAllChildren(typeof(Consideration)))
{
var con = (Consideration) typeFactory.CreateInstance(conType);
_considerations.Add(conType, con);
}
}
public T Get<T>() where T : Consideration
{
return (T) _considerations[typeof(T)];
}
}
}

View File

@@ -1,7 +1,5 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Containers;
@@ -13,9 +11,7 @@ namespace Content.Server.AI.Utility.Considerations.Containers
/// </summary>
public sealed class TargetAccessibleCon : Consideration
{
public TargetAccessibleCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null)

View File

@@ -1,12 +1,9 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
namespace Content.Server.AI.Utility.Considerations
{
public class DummyCon : Consideration
{
public DummyCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context) => 1.0f;
protected override float GetScore(Blackboard context) => 1.0f;
}
}

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Hands
{
public class FreeHandCon : Consideration
{
public FreeHandCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
@@ -11,9 +10,7 @@ namespace Content.Server.AI.Utility.Considerations.Hands
/// </summary>
public sealed class TargetInOurHandsCon : Consideration
{
public TargetInOurHandsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
@@ -9,9 +8,7 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class CanPutTargetInHandsCon : Consideration
{
public CanPutTargetInHandsCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
// First check if target in inventory already
// If not then check if we have a free hand
@@ -22,9 +19,7 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
return 0.0f;
}
var inventory = context.GetState<InventoryState>().GetValue();
foreach (var item in inventory)
foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
{
if (item == target)
{

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
@@ -8,11 +7,8 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class TargetInOurInventoryCon : Consideration
{
public TargetInOurInventoryCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var inventory = context.GetState<InventoryState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.HasComponent<ItemComponent>())
@@ -20,7 +16,7 @@ namespace Content.Server.AI.Utility.Considerations.Inventory
return 0.0f;
}
foreach (var item in inventory)
foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
{
if (item == target)
{

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
@@ -6,9 +5,7 @@ namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class DistanceCon : Consideration
{
public DistanceCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Chemistry;
@@ -7,9 +6,7 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
{
public sealed class DrinkValueCon : Consideration
{
public DrinkValueCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,4 +1,3 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Nutrition;
@@ -8,9 +7,7 @@ namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
{
public class ThirstCon : Consideration
{
public ThirstCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();

View File

@@ -1,15 +1,12 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Chemistry;
namespace Content.Server.AI.Utility.Considerations.Nutrition
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{
public sealed class FoodValueCon : Consideration
{
public FoodValueCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();

View File

@@ -1,17 +1,14 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
namespace Content.Server.AI.Utility.Considerations.Nutrition
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{
public sealed class HungerCon : Consideration
{
public HungerCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();

View File

@@ -0,0 +1,26 @@
using System;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
namespace Content.Server.AI.Utility.Considerations.State
{
/// <summary>
/// Simple NullCheck on a StoredState
/// </summary>
public sealed class StoredStateEntityIsNullCon : Consideration
{
public StoredStateEntityIsNullCon Set(Type type, Blackboard context)
{
// Ideally we'd just use a variable but then if we were iterating through multiple AI at once it'd be
// Stuffed so we need to store it on the AI's context.
context.GetState<StoredStateIsNullState>().SetValue(type);
return this;
}
protected override float GetScore(Blackboard context)
{
var stateData = context.GetState<StoredStateIsNullState>().GetValue();
return stateData == null ? 1.0f : 0.0f;
}
}
}

View File

@@ -1,24 +0,0 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
namespace Content.Server.AI.Utility.Considerations.State
{
/// <summary>
/// Simple NullCheck on a StoredState
/// </summary>
public sealed class StoredStateIsNullCon<T, U> : Consideration where T : StoredStateData<U>
{
public StoredStateIsNullCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var state = context.GetState<T>();
if (state.GetValue() == null)
{
return 1.0f;
}
return 0.0f;
}
}
}

View File

@@ -21,12 +21,8 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out AiControllerComponent controller))
{
throw new InvalidOperationException();
}
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.GLOVES) != 0)

View File

@@ -20,7 +20,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.HEAD) != 0)

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head;
@@ -5,6 +6,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
@@ -16,6 +18,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.OuterClothing;
@@ -5,6 +6,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
@@ -20,7 +22,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.OUTERCLOTHING) != 0)

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Shoes;
@@ -5,6 +6,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
@@ -20,7 +22,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.SHOES) != 0)

View File

@@ -4,6 +4,7 @@ using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Melee;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
@@ -15,8 +16,13 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<MeleeWeaponComponent>())
{
continue;
}
yield return new EquipMelee(owner, entity, Bonus);
}
}

View File

@@ -4,6 +4,7 @@ using Content.Server.AI.Utility.Actions.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Nutrition;
namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
@@ -15,8 +16,13 @@ namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<DrinkComponent>())
{
continue;
}
yield return new UseDrinkInInventory(owner, entity, Bonus);
}
}

View File

@@ -4,6 +4,7 @@ using Content.Server.AI.Utility.Actions.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Nutrition;
namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
@@ -15,8 +16,13 @@ namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<InventoryState>().GetValue())
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<FoodComponent>())
{
continue;
}
yield return new UseFoodInInventory(owner, entity, Bonus);
}
}

View File

@@ -56,6 +56,11 @@ namespace Content.Server.AI.WorldState
}
}
public void GetState(Type type, out IAiState state)
{
state = _states[type];
}
/// <summary>
/// Get the AI state class
/// </summary>

View File

@@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.Interfaces.GameTicking;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState
{
@@ -22,6 +25,11 @@ namespace Content.Server.AI.WorldState
void CheckCache();
}
public interface IStoredState
{
}
/// <summary>
/// The default class for state values. Also see CachedStateData and PlanningStateData
/// </summary>
@@ -44,7 +52,7 @@ namespace Content.Server.AI.WorldState
/// Useful for group blackboard sharing or to avoid repeating the same action (e.g. bark phrases).
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class StoredStateData<T> : IAiState
public abstract class StoredStateData<T> : IAiState, IStoredState
{
// Probably not the best class name but couldn't think of anything better
public abstract string Name { get; }
@@ -108,11 +116,11 @@ namespace Content.Server.AI.WorldState
protected IEntity Owner { get; private set; }
private bool _cached;
protected T Value;
private DateTime _lastCache = DateTime.Now;
private TimeSpan _lastCache = TimeSpan.Zero;
/// <summary>
/// How long something stays in the cache before new values are retrieved
/// </summary>
protected float CacheTime { get; set; } = 2.0f;
protected double CacheTime { get; set; } = 2.0f;
public void Setup(IEntity owner)
{
@@ -121,7 +129,9 @@ namespace Content.Server.AI.WorldState
public void CheckCache()
{
if (!_cached || (DateTime.Now - _lastCache).TotalSeconds >= CacheTime)
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
if (!_cached || (curTime - _lastCache).TotalSeconds >= CacheTime)
{
_cached = false;
return;
@@ -142,7 +152,7 @@ namespace Content.Server.AI.WorldState
{
Value = GetTrueValue();
_cached = true;
_lastCache = DateTime.Now;
_lastCache = IoCManager.Resolve<IGameTiming>().CurTime;
}
return Value;

View File

@@ -0,0 +1,13 @@
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.WorldState.States.Clothing
{
public sealed class ClothingSlotConState : PlanningStateData<EquipmentSlotDefines.Slots>
{
public override string Name => "ClothingSlotCon";
public override void Reset()
{
Value = EquipmentSlotDefines.Slots.NONE;
}
}
}

View File

@@ -0,0 +1,13 @@
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.WorldState.States.Clothing
{
public sealed class ClothingSlotFlagConState : PlanningStateData<EquipmentSlotDefines.SlotFlags>
{
public override string Name => "ClothingSlotFlagCon";
public override void Reset()
{
Value = EquipmentSlotDefines.SlotFlags.NONE;
}
}
}

View File

@@ -6,25 +6,19 @@ using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
[UsedImplicitly]
public sealed class InventoryState : StateData<List<IEntity>>
public sealed class EnumerableInventoryState : StateData<IEnumerable<IEntity>>
{
public override string Name => "Inventory";
public override string Name => "EnumerableInventory";
public override List<IEntity> GetValue()
public override IEnumerable<IEntity> GetValue()
{
var inventory = new List<IEntity>();
if (Owner.TryGetComponent(out HandsComponent handsComponent))
{
foreach (var item in handsComponent.GetAllHeldItems())
{
inventory.Add(item.Owner);
yield return item.Owner;
}
}
// TODO: InventoryComponent (Pockets were throwing)
return inventory;
}
}
}

View File

@@ -0,0 +1,10 @@
namespace Content.Server.AI.WorldState.States.Utility
{
/// <summary>
/// Used by the utility AI to calc the adjusted scores
/// </summary>
public class ConsiderationState : StoredStateData<int>
{
public override string Name => "Consideration";
}
}

View File

@@ -0,0 +1,13 @@
using System;
namespace Content.Server.AI.WorldState.States.Utility
{
public sealed class StoredStateIsNullState : PlanningStateData<Type>
{
public override string Name => "StoredStateIsNull";
public override void Reset()
{
Value = null;
}
}
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Players;
using Content.Shared.GameObjects;
using Robust.Server.Console;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
@@ -80,6 +81,19 @@ namespace Content.Server.Chat
}
}
internal class AdminChatCommand : IClientCommand
{
public string Command => "asay";
public string Description => "Send chat messages to the private admin chat channel.";
public string Help => "asay <text>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var chat = IoCManager.Resolve<IChatManager>();
chat.SendAdminChat(player, string.Join(" ", args));
}
}
internal class SuicideCommand : IClientCommand
{
public string Command => "suicide";

View File

@@ -7,6 +7,7 @@ using Content.Server.Observer;
using Content.Server.Players;
using Content.Shared.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
@@ -28,6 +29,7 @@ namespace Content.Server.Chat
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IMoMMILink _mommiLink;
[Dependency] private readonly IConGroupController _conGroupController;
#pragma warning restore 649
public void Initialize()
@@ -112,6 +114,23 @@ namespace Content.Server.Chat
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminChat(IPlayerSession player, string message)
{
if(!_conGroupController.CanCommand(player, "asay"))
{
SendOOC(player, message);
return;
}
var clients = _playerManager.GetPlayersBy(x => _conGroupController.CanCommand(x, "asay")).Select(p => p.ConnectedClient);;
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.AdminChat;
msg.Message = message;
msg.MessageWrap = $"{_localizationManager.GetString("ADMIN")}: {player.SessionId}: {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendHookOOC(string sender, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.AI.Utility.Considerations;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.Interfaces;
using Content.Server.AI.WorldState;
@@ -72,6 +73,7 @@ namespace Content.Server
_gameTicker.Initialize();
IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize();
IoCManager.Resolve<ConsiderationsManager>().Initialize();
IoCManager.Resolve<IPDAUplinkManager>().Initialize();
}

View File

@@ -1,11 +1,10 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
/// <summary>

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -11,8 +12,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
/// <summary>
@@ -69,7 +68,6 @@ namespace Content.Server.GameObjects.Components.Access
return _accessLists.Count == 0 || _accessLists.Any(a => a.IsSubsetOf(accessTags));
}
[CanBeNull]
public static ICollection<string> FindAccessTags(IEntity entity)
{
if (entity.TryGetComponent(out IAccess accessComponent))

View File

@@ -1,3 +1,4 @@
#nullable enable
using Content.Shared.Jobs;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -5,8 +6,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
#nullable enable
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]

View File

@@ -1,10 +1,10 @@
using Content.Server.Cargo;
#nullable enable
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -20,39 +20,43 @@ namespace Content.Server.GameObjects.Components.Cargo
public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager;
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager = default!;
#pragma warning restore 649
[ViewVariables]
public int Points = 1000;
private BoundUserInterface _userInterface;
private BoundUserInterface _userInterface = default!;
[ViewVariables]
public GalacticMarketComponent Market { get; private set; }
[ViewVariables]
public CargoOrderDatabaseComponent Orders { get; private set; }
private CargoBankAccount _bankAccount;
public GalacticMarketComponent Market { get; private set; } = default!;
[ViewVariables]
[CanBeNull]
public CargoBankAccount BankAccount
public CargoOrderDatabaseComponent Orders { get; private set; } = default!;
private CargoBankAccount? _bankAccount;
[ViewVariables]
public CargoBankAccount? BankAccount
{
get => _bankAccount;
private set
{
if (_bankAccount == value)
{
return;
}
if (_bankAccount != null)
{
_bankAccount.OnBalanceChange -= UpdateUIState;
}
_bankAccount = value;
if (value != null)
{
_bankAccount.OnBalanceChange += UpdateUIState;
value.OnBalanceChange += UpdateUIState;
}
UpdateUIState();
@@ -61,9 +65,9 @@ namespace Content.Server.GameObjects.Components.Cargo
private bool _requestOnly = false;
private PowerReceiverComponent _powerReceiver;
private PowerReceiverComponent _powerReceiver = default!;
private bool Powered => _powerReceiver.Powered;
private CargoConsoleSystem _cargoConsoleSystem;
private CargoConsoleSystem _cargoConsoleSystem = default!;
public override void Initialize()
{
@@ -98,8 +102,11 @@ namespace Content.Server.GameObjects.Components.Cargo
{
case CargoConsoleAddOrderMessage msg:
{
if (msg.Amount <= 0)
if (msg.Amount <= 0 || _bankAccount == null)
{
break;
}
_cargoOrderDataManager.AddOrder(Orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
break;
}
@@ -111,8 +118,12 @@ namespace Content.Server.GameObjects.Components.Cargo
case CargoConsoleApproveOrderMessage msg:
{
if (_requestOnly ||
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order))
!Orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
_bankAccount == null)
{
break;
}
_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
if (product == null)
break;

View File

@@ -224,6 +224,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(user) ||
!user.TryGetComponent<HandsComponent>(out var hands) ||
hands.GetActiveHand == null ||
hands.GetActiveHand.Owner == component.Owner ||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
{
data.Visibility = VerbVisibility.Invisible;
@@ -323,6 +324,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(user) ||
!user.TryGetComponent<HandsComponent>(out var hands) ||
hands.GetActiveHand == null ||
hands.GetActiveHand.Owner == component.Owner ||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
{
data.Visibility = VerbVisibility.Invisible;

View File

@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Explosion
public override string Name => "FlashExplosive";
private float _range;
private double _duration;
private float _duration;
private string _sound;
private bool _deleteOnFlash;
@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Explosion
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 7.0f);
serializer.DataField(ref _duration, "duration", 8.0);
serializer.DataField(ref _duration, "duration", 8.0f);
serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
}
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Explosion
ContainerHelpers.TryGetContainer(Owner, out var container);
if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
{
ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -25,11 +26,11 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private IServerNotifyManager _notifyManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
#pragma warning restore 649
public override string Name => "Welder";
@@ -45,10 +46,11 @@ namespace Content.Server.GameObjects.Components.Interactable
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
private bool _welderLit;
private WelderSystem _welderSystem = default!;
private SpriteComponent? _spriteComponent;
private SolutionComponent? _solutionComponent;
private PointLightComponent? _pointLightComponent;
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
@@ -80,6 +82,7 @@ namespace Content.Server.GameObjects.Components.Interactable
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
Owner.TryGetComponent(out _pointLightComponent);
}
public override ComponentState GetComponentState()
@@ -99,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Interactable
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity user = null, bool silent = false)
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
{
if (!WelderLit)
{
@@ -132,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity user = null)
private bool ToggleWelderStatus(IEntity? user = null)
{
var item = Owner.GetComponent<ItemComponent>();
@@ -141,7 +144,10 @@ namespace Content.Server.GameObjects.Components.Interactable
WelderLit = false;
// Layer 1 is the flame.
item.EquippedPrefix = "off";
_spriteComponent.LayerSetVisible(1, false);
_spriteComponent?.LayerSetVisible(1, false);
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
@@ -155,7 +161,10 @@ namespace Content.Server.GameObjects.Components.Interactable
WelderLit = true;
item.EquippedPrefix = "on";
_spriteComponent.LayerSetVisible(1, true);
_spriteComponent?.LayerSetVisible(1, true);
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
return true;
@@ -189,12 +198,11 @@ namespace Content.Server.GameObjects.Components.Interactable
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return;
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
ToggleWelderStatus();
Dirty();
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
@@ -208,5 +216,10 @@ namespace Content.Server.GameObjects.Components.Interactable
chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
return SuicideKind.Brute;
}
public void SolutionChanged(SolutionChangeEventArgs eventArgs)
{
Dirty();
}
}
}

View File

@@ -1,11 +1,7 @@
using Content.Shared.GameObjects.Components.Movement;
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.Movement
{

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
@@ -23,8 +24,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.GameObjects.Components.PDA
{
[RegisterComponent]

View File

@@ -17,16 +17,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
public override string Name => "FlashProjectile";
private double _range;
private double _duration;
private float _range;
private float _duration;
private bool _flashed;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 1.0);
serializer.DataField(ref _duration, "duration", 8.0);
serializer.DataField(ref _range, "range", 1.0f);
serializer.DataField(ref _duration, "duration", 8.0f);
}
public override void Initialize()
@@ -45,7 +45,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
return;
}
ServerFlashableComponent.FlashAreaHelper(Owner, _range, _duration);
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
_flashed = true;
}

View File

@@ -0,0 +1,53 @@
using System;
using System.Linq;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Weapon
{
[RegisterComponent]
public sealed class FlashableComponent : SharedFlashableComponent
{
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
var timing = IoCManager.Resolve<IGameTiming>();
_lastFlash = timing.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState()
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, float range, float duration, string sound = null)
{
foreach (var entity in IoCManager.Resolve<IEntityManager>().GetEntitiesInRange(source.Transform.GridPosition, range))
{
if (!InteractionChecks.InRangeUnobstructed(source, entity.Transform.MapPosition, range, ignoredEnt:entity))
continue;
if(entity.TryGetComponent(out FlashableComponent flashable))
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
}
}
}
}

View File

@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[ViewVariables(VVAccess.ReadWrite)]
private float _slowdownTime = 5f;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 1000;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
[ViewVariables]
public bool Activated => _activated;
@@ -89,13 +89,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
var cell = Cell;
if (!Activated || entities.Count == 0 || cell == null)
return false;
if (!cell.TryUseCharge(EnergyPerUse))
{
return false;
}
if (!Activated || entities.Count == 0 || Cell == null)
return true;
if (!Cell.TryUseCharge(EnergyPerUse))
return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
foreach (var entity in entities)
@@ -113,11 +112,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
else
stunnable.Slowdown(_slowdownTime);
}
if(cell.CurrentCharge < EnergyPerUse)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
}
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
return true;
}

View File

@@ -1,78 +0,0 @@
using System;
using System.Linq;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Weapon
{
[RegisterComponent]
public sealed class ServerFlashableComponent : SharedFlashableComponent
{
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
var timing = IoCManager.Resolve<IGameTiming>();
_lastFlash = timing.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState()
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, double range, double duration, string sound = null)
{
var physicsManager = IoCManager.Resolve<IPhysicsManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entityManager.GetEntities(new TypeEntityQuery(typeof(ServerFlashableComponent))))
{
if (source.Transform.MapID != entity.Transform.MapID ||
entity == source)
{
continue;
}
var direction = entity.Transform.WorldPosition - source.Transform.WorldPosition;
if (direction.Length > range)
{
continue;
}
// Direction will be zero if they're hit with the source only I think
if (direction == Vector2.Zero)
{
continue;
}
var ray = new CollisionRay(source.Transform.WorldPosition, direction.Normalized, (int) CollisionGroup.Opaque);
var rayCastResults = physicsManager.IntersectRay(source.Transform.MapID, ray, direction.Length, source, false).ToList();
if (rayCastResults.Count == 0 ||
rayCastResults[0].HitEntity != entity)
{
continue;
}
var flashable = entity.GetComponent<ServerFlashableComponent>();
flashable.Flash(duration);
}
if (sound != null)
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.GridPosition);
}
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
@@ -32,12 +33,12 @@ namespace Content.Server.GameObjects.Components
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine, IMapInit
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
#pragma warning restore 649
private AudioSystem _audioSystem;
private AppearanceComponent _appearance;
private BoundUserInterface _userInterface;
private AudioSystem _audioSystem = default!;
private AppearanceComponent _appearance = default!;
private BoundUserInterface _userInterface = default!;
private bool _isPanelOpen;
@@ -93,7 +94,7 @@ namespace Content.Server.GameObjects.Components
}
[ViewVariables(VVAccess.ReadWrite)]
public string SerialNumber
public string? SerialNumber
{
get => _serialNumber;
set
@@ -127,16 +128,16 @@ namespace Content.Server.GameObjects.Components
private readonly List<WireLetter> _availableLetters =
new List<WireLetter>((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
private string _boardName;
private string _boardName = default!;
private string _serialNumber;
private string? _serialNumber;
// Used to generate wire appearance randomization client side.
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
[ViewVariables]
private int _wireSeed;
[ViewVariables]
private string _layoutId;
private string? _layoutId;
public override void Initialize()
{
@@ -186,7 +187,7 @@ namespace Content.Server.GameObjects.Components
base.Startup();
WireLayout layout = null;
WireLayout? layout = null;
var hackingSystem = EntitySystem.Get<WireHackingSystem>();
if (_layoutId != null)
{
@@ -299,9 +300,9 @@ namespace Content.Server.GameObjects.Components
{
[NotNull] private readonly WiresComponent _wires;
[NotNull] private readonly IWires _owner;
[CanBeNull] private readonly WireLayout _layout;
private readonly WireLayout? _layout;
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout layout)
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
{
_wires = wires;
_owner = owner;
@@ -365,12 +366,12 @@ namespace Content.Server.GameObjects.Components
{
case WiresActionMessage msg:
var wire = WiresList.Find(x => x.Id == msg.Id);
if (wire == null)
var player = serverMsg.Session.AttachedEntity;
if (wire == null || player == null)
{
return;
}
var player = serverMsg.Session.AttachedEntity;
if (!player.TryGetComponent(out IHandsComponent handsComponent))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
@@ -386,7 +387,7 @@ namespace Content.Server.GameObjects.Components
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
ToolComponent tool = null;
ToolComponent? tool = null;
activeHandEntity?.TryGetComponent(out tool);
switch (msg.Action)

View File

@@ -0,0 +1,70 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Content.Server.GameObjects.EntitySystems.Pathfinding;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
{
/// <summary>
/// The simplest pathfinder
/// </summary>
public sealed class BFSPathfinder
{
/// <summary>
/// Gets all of the tiles in range that can we access
/// </summary>
/// If you want Dikstra then add distances.
/// Doesn't use the JobQueue as it will generally be encapsulated by other jobs
/// <param name="pathfindingArgs"></param>
/// <param name="range"></param>
/// <param name="fromStart">Whether we traverse from the starting tile or the end tile</param>
/// <returns></returns>
public static IEnumerable<PathfindingNode> GetNodesInRange(PathfindingArgs pathfindingArgs, bool fromStart = true)
{
var pathfindingSystem = EntitySystem.Get<PathfindingSystem>();
// Don't need a priority queue given not looking for shortest path
var openTiles = new Queue<PathfindingNode>();
var closedTiles = new HashSet<TileRef>();
PathfindingNode startNode;
if (fromStart)
{
startNode = pathfindingSystem.GetNode(pathfindingArgs.Start);
}
else
{
startNode = pathfindingSystem.GetNode(pathfindingArgs.End);
}
PathfindingNode currentNode;
openTiles.Enqueue(startNode);
while (openTiles.Count > 0)
{
currentNode = openTiles.Dequeue();
foreach (var neighbor in currentNode.GetNeighbors())
{
// No distances stored so can just check closed tiles here
if (closedTiles.Contains(neighbor.TileRef)) continue;
closedTiles.Add(currentNode.TileRef);
// So currently tileCost gets the octile distance between the 2 so we'll also use that for our range check
var tileCost = PathfindingHelpers.GetTileCost(pathfindingArgs, startNode, neighbor);
var direction = PathfindingHelpers.RelativeDirection(neighbor, currentNode);
if (tileCost == null ||
tileCost > pathfindingArgs.Proximity ||
!PathfindingHelpers.DirectionTraversable(pathfindingArgs.CollisionMask, pathfindingArgs.Access, currentNode, direction))
{
continue;
}
openTiles.Enqueue(neighbor);
yield return neighbor;
}
}
}
}
}

View File

@@ -29,9 +29,8 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
_indices = indices;
}
public void Initialize()
public void Initialize(IMapGrid grid)
{
var grid = IoCManager.Resolve<IMapManager>().GetGrid(GridId);
for (var x = 0; x < ChunkSize; x++)
{
for (var y = 0; y < ChunkSize; y++)
@@ -157,12 +156,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
return _nodes[chunkX, chunkY];
}
public void UpdateNode(TileRef tile)
{
var node = GetNode(tile);
node.UpdateTile(tile);
}
private void CreateNode(TileRef tile, PathfindingChunk parent = null)
{
if (parent == null)

Some files were not shown because too many files have changed in this diff Show More