Redirects :h to department radio channel for headsets (#13026)

This commit is contained in:
Kupie
2023-01-01 00:20:04 -06:00
committed by GitHub
parent b3e523fcba
commit e2467bf858
4 changed files with 58 additions and 4 deletions

View File

@@ -33,6 +33,8 @@ public sealed partial class ChatSystem
{
_keyCodes.Add(proto.KeyCode, proto);
}
}
private void ShutdownRadio()
@@ -45,6 +47,10 @@ public sealed partial class ChatSystem
// TODO: Turn common into a true frequency and support multiple aliases.
var isRadioMessage = false;
RadioChannelPrototype? channel = null;
// Check if have headset and grab headset UID for later
var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) & TryComp<HeadsetComponent>(entityUid, out var _headsetComponent);
// First check if this is a message to the base radio frequency
if (message.StartsWith(';'))
{
@@ -54,11 +60,25 @@ public sealed partial class ChatSystem
isRadioMessage = true;
}
// Check now if the remaining message is a targeted radio message
// Check now if the remaining message is a radio message
if ((message.StartsWith(':') || message.StartsWith('.')) && message.Length >= 2)
{
// Redirect to defaultChannel of headsetComp if it goes to "h" channel code after making sure defaultChannel exists
if (message[1] == 'h'
&& _headsetComponent != null
&& _headsetComponent.defaultChannel != null
&& _prototypeManager.TryIndex(_headsetComponent.defaultChannel, out RadioChannelPrototype? protoDefaultChannel))
{
// Set Channel to headset defaultChannel
channel = protoDefaultChannel;
}
else // otherwise it's a normal, targeted channel keycode
{
_keyCodes.TryGetValue(message[1], out channel);
}
// Strip remaining message prefix.
_keyCodes.TryGetValue(message[1], out channel);
message = message[2..].TrimStart();
isRadioMessage = true;
}
@@ -70,7 +90,8 @@ public sealed partial class ChatSystem
if (message.Length <= 1)
return (string.Empty, null);
if (channel == null)
// Check for headset before no-such-channel, otherwise you can get two PopupEntities if no headset and no channel
if (hasHeadset & channel == null )
{
_popup.PopupEntity(Loc.GetString("chat-manager-no-such-channel"), source, source);
channel = null;
@@ -79,7 +100,7 @@ public sealed partial class ChatSystem
// Re-capitalize message since we removed the prefix.
message = SanitizeMessageCapital(message);
var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) && HasComp<HeadsetComponent>(entityUid);
if (!hasHeadset && !HasComp<IntrinsicRadioTransmitterComponent>(source))
{