Optimize atmos devices' appearance updating.

This commit is contained in:
Vera Aguilera Puerto
2021-07-30 14:00:14 +02:00
parent f4769c00d7
commit e256cb7bb0
5 changed files with 44 additions and 48 deletions

View File

@@ -25,22 +25,23 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, AtmosDeviceUpdateEvent args)
{
var appearance = pump.Owner.GetComponentOrNull<AppearanceComponent>();
appearance?.SetData(PressurePumpVisuals.Enabled, false);
if (!pump.Enabled)
return;
if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
if (!pump.Enabled
|| !ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
appearance?.SetData(PressurePumpVisuals.Enabled, false);
return;
}
var outputStartingPressure = outlet.Air.Pressure;
if (MathHelper.CloseTo(pump.TargetPressure, outputStartingPressure))
{
appearance?.SetData(PressurePumpVisuals.Enabled, false);
return; // No need to pump gas if target has been reached.
}
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
{