Add examine verb (#1508)

* Add examine verb

* Move examine verb to the client

* Remove unused imports
This commit is contained in:
DrSmugleaf
2020-07-28 08:33:38 +02:00
committed by GitHub
parent 89e0925c32
commit e2b02c69c9
2 changed files with 27 additions and 3 deletions

View File

@@ -1,9 +1,7 @@
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -16,6 +14,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}