Toolshed (#17895)
* ogh * i should save my work * ogh * hhcdfhjbghshbxdfhghshc - lots of bugs in parsing still - invocation is a stub * expr parsing works * awawa * Saving work * Improve APIs a bit all around, add shortcuts. * awa * awa * AAAAAA * save work * Move shit to engine * lord * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * a * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * bw * Fix valueref up a bit, improve autocomplete for it. * awa * fix tests * git shut up * Arithmetic commands. * parse improvements * Update engine. --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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129
Content.Server/Station/Commands/JobsCommand.cs
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129
Content.Server/Station/Commands/JobsCommand.cs
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Roles;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Syntax;
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using Robust.Shared.Toolshed.TypeParsers;
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namespace Content.Server.Station.Commands;
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[ToolshedCommand, AdminCommand(AdminFlags.VarEdit)]
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public sealed class JobsCommand : ToolshedCommand
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{
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private StationJobsSystem? _jobs;
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[CommandImplementation("jobs")]
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public IEnumerable<JobSlotRef> Jobs([PipedArgument] EntityUid station)
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{
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_jobs ??= GetSys<StationJobsSystem>();
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foreach (var (job, _) in _jobs.GetJobs(station))
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{
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yield return new JobSlotRef(job, station, _jobs, EntityManager);
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}
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}
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[CommandImplementation("jobs")]
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public IEnumerable<JobSlotRef> Jobs([PipedArgument] IEnumerable<EntityUid> stations)
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=> stations.SelectMany(Jobs);
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[CommandImplementation("job")]
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public JobSlotRef Job([PipedArgument] EntityUid station, [CommandArgument] Prototype<JobPrototype> job)
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{
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_jobs ??= GetSys<StationJobsSystem>();
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return new JobSlotRef(job.Value.ID, station, _jobs, EntityManager);
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}
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[CommandImplementation("job")]
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public IEnumerable<JobSlotRef> Job([PipedArgument] IEnumerable<EntityUid> stations, [CommandArgument] Prototype<JobPrototype> job)
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=> stations.Select(x => Job(x, job));
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[CommandImplementation("isinfinite")]
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public bool IsInfinite([PipedArgument] JobSlotRef job, [CommandInverted] bool inverted)
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=> job.Infinite() ^ inverted;
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[CommandImplementation("isinfinite")]
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public IEnumerable<bool> IsInfinite([PipedArgument] IEnumerable<JobSlotRef> jobs, [CommandInverted] bool inverted)
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=> jobs.Select(x => IsInfinite(x, inverted));
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[CommandImplementation("adjust")]
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public JobSlotRef Adjust(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] JobSlotRef @ref,
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[CommandArgument] ValueRef<int> by
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)
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{
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_jobs ??= GetSys<StationJobsSystem>();
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_jobs.TryAdjustJobSlot(@ref.Station, @ref.Job, by.Evaluate(ctx), true, true);
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return @ref;
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}
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[CommandImplementation("adjust")]
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public IEnumerable<JobSlotRef> Adjust(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<JobSlotRef> @ref,
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[CommandArgument] ValueRef<int> by
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)
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=> @ref.Select(x => Adjust(ctx, x, by));
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[CommandImplementation("set")]
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public JobSlotRef Set(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] JobSlotRef @ref,
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[CommandArgument] ValueRef<int> by
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)
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{
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_jobs ??= GetSys<StationJobsSystem>();
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_jobs.TrySetJobSlot(@ref.Station, @ref.Job, by.Evaluate(ctx), true);
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return @ref;
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}
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[CommandImplementation("set")]
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public IEnumerable<JobSlotRef> Set(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<JobSlotRef> @ref,
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[CommandArgument] ValueRef<int> by
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)
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=> @ref.Select(x => Set(ctx, x, by));
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[CommandImplementation("amount")]
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public int Amount(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] JobSlotRef @ref
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)
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{
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_jobs ??= GetSys<StationJobsSystem>();
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_jobs.TryGetJobSlot(@ref.Station, @ref.Job, out var slots);
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return (int)(slots ?? 0);
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}
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[CommandImplementation("amount")]
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public IEnumerable<int> Amount(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<JobSlotRef> @ref
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)
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=> @ref.Select(x => Amount(ctx, x));
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}
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// Used for Toolshed queries.
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public readonly record struct JobSlotRef(string Job, EntityUid Station, StationJobsSystem Jobs, IEntityManager EntityManager)
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{
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public override string ToString()
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{
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if (!Jobs.TryGetJobSlot(Station, Job, out var slot))
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{
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return $"{EntityManager.ToPrettyString(Station)} job {Job} : (not a slot)";
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}
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return $"{EntityManager.ToPrettyString(Station)} job {Job} : {slot?.ToString() ?? "infinite"}";
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}
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public bool Infinite()
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{
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return Jobs.TryGetJobSlot(Station, Job, out var slot) && slot is null;
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}
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}
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