Got rid of some IEntities
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@@ -50,7 +50,7 @@ namespace Content.Client.CharacterAppearance.Systems
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{
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foreach (var (part, _) in body.Parts)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner, out SpriteComponent? partSprite))
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if (EntityManager.TryGetComponent(part.OwnerUid, out SpriteComponent? partSprite))
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{
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partSprite!.Color = component.Appearance.SkinColor;
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}
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@@ -107,13 +107,13 @@ namespace Content.Client.CharacterAppearance.Systems
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// Scaffolding until Body is moved to ECS.
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private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
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{
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out SpriteComponent? sprite))
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
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{
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<SpriteComponent>(args.Args.Part.Owner))
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if (!entityManager.HasComponent<SpriteComponent>(args.Args.Part.OwnerUid))
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{
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return;
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}
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@@ -131,13 +131,12 @@ namespace Content.Client.CharacterAppearance.Systems
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private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args)
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{
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out SpriteComponent? sprite))
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if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
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{
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<SpriteComponent>(args.Args.Part.Owner))
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if (!EntityManager.HasComponent<SpriteComponent>(args.Args.Part.OwnerUid))
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{
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return;
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}
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