Fancy speech bubbles - Names over speech bubbles, and 1:1 chat parity for emotes and LOOC! (#21999)

This commit is contained in:
deathride58
2023-12-04 18:10:49 -05:00
committed by GitHub
parent 0b63ec0299
commit e32ede5882
7 changed files with 154 additions and 100 deletions

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@@ -1476,6 +1476,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> ChatShowTypingIndicator =
CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
public static readonly CVarDef<bool> ChatEnableFancyBubbles =
CVarDef.Create("chat.enable_fancy_bubbles", true, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying fancy speech bubbles, which display the speaking character's name.");
public static readonly CVarDef<bool> ChatFancyNameBackground =
CVarDef.Create("chat.fancy_name_background", false, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying a background under the speaking character's name.");
/// <summary>
/// A message broadcast to each player that joins the lobby.
/// May be changed by admins ingame through use of the "set-motd" command.