From e3322fb5ac1a31bd90b9bde9126374a490a41160 Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Sun, 11 Oct 2020 13:51:42 +0200 Subject: [PATCH] Fix build (#2227) --- .../PowerReceiverUsers/EmergencyLightComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/EmergencyLightComponent.cs b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/EmergencyLightComponent.cs index 97bb11b58e..97f7f51ace 100644 --- a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/EmergencyLightComponent.cs +++ b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/EmergencyLightComponent.cs @@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece public void OnUpdate(float frameTime) { - if (!Owner.TryGetComponent(out BatteryComponent battery)) + if (Owner.Deleted || !Owner.TryGetComponent(out BatteryComponent battery)) { return; } @@ -186,7 +186,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece public sealed class EmergencyLightMessage : EntitySystemMessage { public EmergencyLightComponent Component { get; } - + public EmergencyLightComponent.EmergencyLightState State { get; } public EmergencyLightMessage(EmergencyLightComponent component, EmergencyLightComponent.EmergencyLightState state)