Respriting the codebase (#4820)

* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
Swept
2021-10-15 02:58:40 -07:00
committed by GitHub
parent ca90025005
commit e34888373a
966 changed files with 3493 additions and 5394 deletions

View File

@@ -51,6 +51,12 @@
amount: 1
doAfter: 1
- to: TablePlasmaGlass
steps:
- material: PlasmaGlass
amount: 1
doAfter: 1
- to: TableWood
steps:
- material: WoodPlank
@@ -69,24 +75,6 @@
- tool: Anchoring
doAfter: 1
- to: TableBar
steps:
- material: Cloth
amount: 1
doAfter: 1
- node: TableBar
entity: TableBar
edges:
- to: Table
completed:
- !type:SpawnPrototype
prototype: MaterialCloth1
amount: 1
steps:
- tool: Prying
doAfter: 1
- node: TableReinforced
entity: TableReinforced
edges:
@@ -123,6 +111,18 @@
- tool: Anchoring
doAfter: 1
- node: TablePlasmaGlass
entity: TablePlasmaGlass
edges:
- to: TableFrame
completed:
- !type:SpawnPrototype
prototype: SheetPGlass1
amount: 1
steps:
- tool: Anchoring
doAfter: 1
- node: TableWood
entity: TableWood
edges:

View File

@@ -7,7 +7,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
sprite: Structures/Furniture/chairs.rsi
state: chair
objectType: Structure
placementMode: SnapgridCenter
@@ -24,8 +24,8 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
state: stool_base
sprite: Structures/Furniture/chairs.rsi
state: stool
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -41,8 +41,8 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
state: bar_stool
sprite: Structures/Furniture/chairs.rsi
state: bar
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -58,8 +58,8 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
state: officechair_white
sprite: Structures/Furniture/chairs.rsi
state: office-white
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -75,8 +75,8 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
state: officechair_dark
sprite: Structures/Furniture/chairs.rsi
state: office-dark
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -92,8 +92,8 @@
category: Furniture
description: It looks comfy.
icon:
sprite: Structures/Furniture/furniture.rsi
state: comfychair_preview
sprite: Structures/Furniture/chairs.rsi
state: comfy
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
@@ -109,8 +109,8 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Structures/Furniture/furniture.rsi
state: wooden_chair
sprite: Structures/Furniture/chairs.rsi
state: wooden
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false

View File

@@ -15,23 +15,6 @@
conditions:
- !type:TileNotBlocked {}
- type: construction
name: bar table
id: TableBar
graph: table
startNode: start
targetNode: TableBar
category: Structures
description: A fancy table. Perfect for serving drinks.
icon:
sprite: Structures/Furniture/Tables/bar.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: reinforced table
id: TableReinforced
@@ -83,6 +66,23 @@
conditions:
- !type:TileNotBlocked {}
- type: construction
name: plasma glass table
id: TablePlasmaGlass
graph: table
startNode: start
targetNode: TablePlasmaGlass
category: Structures
description: A square piece of plasma glass, standing on four metal legs. Pretty!
icon:
sprite: Structures/Furniture/Tables/plasma.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: wood table
id: TableWood
@@ -115,4 +115,4 @@
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- !type:TileNotBlocked {}