Respriting the codebase (#4820)
* Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
@@ -51,6 +51,12 @@
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amount: 1
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doAfter: 1
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- to: TablePlasmaGlass
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steps:
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- material: PlasmaGlass
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amount: 1
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doAfter: 1
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- to: TableWood
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steps:
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- material: WoodPlank
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@@ -69,24 +75,6 @@
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- tool: Anchoring
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doAfter: 1
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- to: TableBar
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steps:
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- material: Cloth
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amount: 1
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doAfter: 1
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- node: TableBar
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entity: TableBar
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edges:
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- to: Table
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completed:
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- !type:SpawnPrototype
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prototype: MaterialCloth1
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amount: 1
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steps:
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- tool: Prying
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doAfter: 1
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- node: TableReinforced
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entity: TableReinforced
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edges:
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@@ -123,6 +111,18 @@
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- tool: Anchoring
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doAfter: 1
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- node: TablePlasmaGlass
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entity: TablePlasmaGlass
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edges:
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- to: TableFrame
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completed:
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- !type:SpawnPrototype
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prototype: SheetPGlass1
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amount: 1
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steps:
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- tool: Anchoring
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doAfter: 1
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- node: TableWood
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entity: TableWood
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edges:
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@@ -7,7 +7,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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sprite: Structures/Furniture/chairs.rsi
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state: chair
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -24,8 +24,8 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: stool_base
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sprite: Structures/Furniture/chairs.rsi
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state: stool
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -41,8 +41,8 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: bar_stool
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sprite: Structures/Furniture/chairs.rsi
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state: bar
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -58,8 +58,8 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: officechair_white
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sprite: Structures/Furniture/chairs.rsi
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state: office-white
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -75,8 +75,8 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: officechair_dark
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sprite: Structures/Furniture/chairs.rsi
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state: office-dark
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -92,8 +92,8 @@
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category: Furniture
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description: It looks comfy.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: comfychair_preview
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sprite: Structures/Furniture/chairs.rsi
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state: comfy
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -109,8 +109,8 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: wooden_chair
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sprite: Structures/Furniture/chairs.rsi
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state: wooden
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -15,23 +15,6 @@
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: bar table
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id: TableBar
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graph: table
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startNode: start
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targetNode: TableBar
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category: Structures
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description: A fancy table. Perfect for serving drinks.
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icon:
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sprite: Structures/Furniture/Tables/bar.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: reinforced table
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id: TableReinforced
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@@ -83,6 +66,23 @@
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: plasma glass table
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id: TablePlasmaGlass
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graph: table
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startNode: start
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targetNode: TablePlasmaGlass
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category: Structures
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description: A square piece of plasma glass, standing on four metal legs. Pretty!
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icon:
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sprite: Structures/Furniture/Tables/plasma.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: wood table
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id: TableWood
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@@ -115,4 +115,4 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked {}
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