Respriting the codebase (#4820)
* Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
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@@ -1,23 +1,39 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/chemical.dmi",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/11402f6ae62facc2e8bcfa1f8ef5353b26663278",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "booze_dispenser"
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"name": "booze",
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"directions": 4
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},
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{
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"name": "industrial_dispenser"
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"name": "soda",
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"directions": 4
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},
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{
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"name": "soda_dispenser"
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"name": "industrial"
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},
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{
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"name": "dispenser"
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"name": "industrial-off"
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},
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{
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"name": "industrial-panel"
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},
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{
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"name": "industrial-working",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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}
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]
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}
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