Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
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@@ -91,6 +91,7 @@
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<Compile Include="GameObjects\Components\Research\MaterialStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Sound\SoundComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Storage\StorageVisualizer2D.cs" />
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<Compile Include="GameObjects\Components\SubFloorHideComponent.cs" />
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<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineVisualizer2D.cs" />
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<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineWeaponVisualizer2D.cs" />
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