Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
This commit is contained in:
@@ -0,0 +1,194 @@
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Server.GameObjects;
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namespace Content.Server.GameObjects.Components
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{
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public class EntityStorageComponent : Component, IAttackHand, IStorageComponent
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{
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public override string Name => "EntityStorage";
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private int StorageCapacityMax;
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private bool IsCollidableWhenOpen;
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private Container Contents;
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private IEntityQuery entityQuery;
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
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entityQuery = new IntersectingEntityQuery(Owner);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
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serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
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}
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[ViewVariables]
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public bool Open { get; private set; }
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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if (Open)
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{
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CloseStorage();
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}
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else
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{
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OpenStorage();
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}
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return true;
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}
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private void CloseStorage()
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{
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Open = false;
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var entities = Owner.EntityManager.GetEntities(entityQuery);
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var count = 0;
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foreach (var entity in entities)
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{
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if (!AddToContents(entity))
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{
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continue;
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}
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count++;
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if (count >= StorageCapacityMax)
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{
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break;
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}
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}
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ModifyComponents();
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}
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private void OpenStorage()
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{
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Open = true;
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EmptyContents();
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ModifyComponents();
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}
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private void ModifyComponents()
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{
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if (Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
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{
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collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StorageVisuals.Open, Open);
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}
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}
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private bool AddToContents(IEntity entity)
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{
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var collidableComponent = Owner.GetComponent<ICollidableComponent>();
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if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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{
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if(collidableComponent.WorldAABB.Size.X < entityCollidableComponent.WorldAABB.Size.X
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|| collidableComponent.WorldAABB.Size.Y < entityCollidableComponent.WorldAABB.Size.Y)
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{
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return false;
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}
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if (collidableComponent.WorldAABB.Left > entityCollidableComponent.WorldAABB.Left)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Left - entityCollidableComponent.WorldAABB.Left, 0);
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}
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else if (collidableComponent.WorldAABB.Right < entityCollidableComponent.WorldAABB.Right)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Right - entityCollidableComponent.WorldAABB.Right, 0);
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}
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if (collidableComponent.WorldAABB.Bottom > entityCollidableComponent.WorldAABB.Bottom)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Bottom - entityCollidableComponent.WorldAABB.Bottom);
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}
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else if (collidableComponent.WorldAABB.Top < entityCollidableComponent.WorldAABB.Top)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
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}
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}
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if (Contents.CanInsert(entity))
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{
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Contents.Insert(entity);
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return true;
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}
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return false;
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}
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private void EmptyContents()
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{
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foreach (var contained in Contents.ContainedEntities.ToArray())
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{
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Contents.Remove(contained);
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contained.Transform.WorldPosition = Owner.Transform.WorldPosition;
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if (msg.Entity.HasComponent<HandsComponent>())
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{
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OpenStorage();
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}
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break;
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}
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}
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public bool Remove(IEntity entity)
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{
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return Contents.CanRemove(entity);
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}
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public bool Insert(IEntity entity)
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{
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
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return true;
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}
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return Contents.Insert(entity);
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}
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public bool CanInsert(IEntity entity)
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{
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if (Open)
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{
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return true;
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}
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if (Contents.ContainedEntities.Count >= StorageCapacityMax)
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{
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return false;
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}
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return Contents.CanInsert(entity);
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}
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}
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}
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@@ -0,0 +1,92 @@
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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internal sealed class ToolLockerFillComponent : Component, IMapInit
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{
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public override string Name => "ToolLockerFill";
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype));
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}
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if (random.Prob(0.4f))
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{
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Spawn("HazardVestClothing");
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}
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if (random.Prob(0.7f))
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{
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Spawn("FlashlightLantern");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Screwdriver");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Wrench");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Welder");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Crowbar");
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}
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if (random.Prob(0.7f))
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{
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Spawn("Wirecutter");
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}
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if (random.Prob(0.2f))
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{
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Spawn("Multitool");
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}
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if (random.Prob(0.2f))
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{
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Spawn("UtilityBeltClothing");
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}
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if (random.Prob(0.05f))
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{
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Spawn("YellowGloves");
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}
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if (random.Prob(0.4f))
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{
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Spawn("HelmetEngineering");
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}
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for (var i = 0; i < 3; i++)
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{
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if (random.Prob(0.3f))
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{
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Spawn("CableStack");
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}
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}
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}
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}
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}
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@@ -0,0 +1,38 @@
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
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{
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public override string Name => "ToolboxElectricalFill";
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype));
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}
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Spawn("Screwdriver");
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Spawn("Crowbar");
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Spawn("Wirecutter");
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Spawn("CableStack");
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Spawn("CableStack");
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// 5% chance for a pair of fancy insulated gloves, else just a third cable coil.
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Spawn(random.Prob(0.05f) ? "YellowGloves" : "CableStack");
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}
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}
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}
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@@ -0,0 +1,11 @@
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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public interface IStorageComponent
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{
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bool Remove(IEntity entity);
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bool Insert(IEntity entity);
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bool CanInsert(IEntity entity);
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}
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}
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@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Server.GameObjects.EntitySystemMessages;
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namespace Content.Server.GameObjects
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@@ -25,7 +26,7 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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/// </summary>
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public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate
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public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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@@ -40,20 +41,6 @@ namespace Content.Server.GameObjects
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private int StorageCapacityMax = 10000;
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open
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{
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get => _open;
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set
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{
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if (_open == value)
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return;
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_open = value;
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Dirty();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -61,12 +48,6 @@ namespace Content.Server.GameObjects
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storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
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}
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/// <inheritdoc />
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public override ComponentState GetComponentState()
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{
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return new StorageComponentState(_open);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -243,7 +224,10 @@ namespace Content.Server.GameObjects
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private void UpdateDoorState()
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{
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Open = SubscribedSessions.Count != 0;
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
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}
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}
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public void HandlePlayerSessionChangeEvent(object obj, SessionStatusEventArgs SSEA)
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