Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers. * Refactored EntityStorage and ServerStorage to have a common interface. * EntityStorage no longer uses ServerStorage PURELY for visuals. Use an appearance visualizer instead.
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@@ -47,7 +47,7 @@
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Size: 9999
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- type: entity
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name: "Electrical Toolbox With Handle"
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name: Electrical Toolbox
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parent: BaseItem
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id: YellowToolboxItem
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description: A toolbox typically stocked with electrical gear
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@@ -61,6 +61,13 @@
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- type: Item
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Size: 9999
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- type: entity
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id: YellowToolboxItemFilled
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name: Electrical Toolbox (Filled)
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parent: YellowToolboxItem
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components:
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- type: ToolboxElectricalFill
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- type: entity
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name: "Extra-Grip™ Mop"
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parent: BaseItem
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@@ -8,6 +8,7 @@
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layers:
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- state: generic
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: Icon
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sprite: Buildings/closet.rsi
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@@ -23,10 +24,12 @@
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mass: 25
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Anchored: false
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- type: EntityStorage
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- type: Storage
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state_door_open: generic_open
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state_door_closed: generic_door
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- type: PlaceableSurface
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- type: Appearance
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visuals:
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- type: StorageVisualizer2D
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state_open: generic_open
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state_closed: generic_door
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placement:
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snap:
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@@ -40,16 +43,26 @@
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- type: Sprite
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sprite: Buildings/closet.rsi
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layers:
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- state: eng
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- state: eng_tool_door
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- state: eng
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- state: eng_tool_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: Storage
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state_door_closed: eng_tool_door
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state_door_open: eng_open
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- type: Appearance
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visuals:
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- type: StorageVisualizer2D
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state_open: eng_open
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state_closed: eng_tool_door
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- type: Icon
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state: eng_tool_door
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- type: entity
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id: locker_tool_filled
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name: Tool Locker (Filled)
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parent: locker_tool
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components:
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- type: ToolLockerFill
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- type: entity
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id: locker_electrical_supplies
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name: Electrical Supplies Locker
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@@ -58,12 +71,15 @@
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- type: Sprite
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sprite: Buildings/closet.rsi
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layers:
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- state: eng
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- state: eng_elec_door
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- state: eng
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- state: eng_elec_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: Storage
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state_door_closed: eng_elec_door
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state_door_open: eng_open
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- type: Appearance
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visuals:
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- type: StorageVisualizer2D
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state_open: eng_open
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state_closed: eng_elec_door
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- type: Icon
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state: eng_elec_door
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@@ -76,12 +92,15 @@
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- type: Sprite
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sprite: Buildings/closet.rsi
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layers:
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- state: eng
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- state: eng_weld_door
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- state: eng
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- state: eng_weld_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: Storage
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state_door_closed: eng_weld_door
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state_door_open: eng_open
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- type: Appearance
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visuals:
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- type: StorageVisualizer2D
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state_open: eng_open
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state_closed: eng_weld_door
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- type: Icon
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state: eng_weld_door
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@@ -94,12 +113,15 @@
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- type: Sprite
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sprite: Buildings/closet.rsi
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layers:
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- state: eng
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- state: eng_rad_door
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- state: eng
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- state: eng_rad_door
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map: ["enum.StorageVisualLayers.Door"]
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- type: Storage
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state_door_closed: eng_rad_door
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state_door_open: eng_open
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- type: Appearance
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visuals:
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- type: StorageVisualizer2D
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state_open: eng_open
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state_closed: eng_rad_door
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- type: Icon
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state: eng_rad_door
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