Port boxer from Nyano (#9080)

This commit is contained in:
Rane
2022-07-26 21:34:19 -04:00
committed by GitHub
parent 0abe64a94b
commit e36b155325
35 changed files with 359 additions and 60 deletions

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@@ -0,0 +1,23 @@
using Content.Shared.Damage;
namespace Content.Server.Abilities.Boxer
{
/// <summary>
/// Added to the boxer on spawn.
/// </summary>
[RegisterComponent]
public sealed class BoxerComponent : Component
{
[DataField("modifiers", required: true)]
public DamageModifierSet UnarmedModifiers = default!;
[DataField("rangeBonus")]
public float RangeBonus = 1.5f;
/// <summary>
/// Damage modifier with boxing glove stam damage.
/// </summary>
[DataField("boxingGlovesModifier")]
public float BoxingGlovesModifier = 1.75f;
}
}

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@@ -0,0 +1,11 @@
using Content.Shared.Damage;
namespace Content.Server.Abilities.Boxer
{
/// <summary>
/// Boxer gets a bonus for these, and their fists, but not other unarmed weapons.
/// </summary>
[RegisterComponent]
public sealed class BoxingGlovesComponent : Component
{}
}

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@@ -0,0 +1,51 @@
using Content.Server.Weapon.Melee;
using Content.Server.Stunnable;
using Content.Shared.Inventory.Events;
using Content.Server.Weapon.Melee.Components;
using Content.Server.Clothing.Components;
using Content.Server.Damage.Components;
using Content.Server.Damage.Events;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Containers;
namespace Content.Server.Abilities.Boxer
{
public sealed class BoxingSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BoxerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<BoxerComponent, MeleeHitEvent>(ApplyBoxerModifiers);
SubscribeLocalEvent<BoxingGlovesComponent, StaminaMeleeHitEvent>(OnStamHit);
}
private void OnInit(EntityUid uid, BoxerComponent boxer, ComponentInit args)
{
if (TryComp<MeleeWeaponComponent>(uid, out var meleeComp))
meleeComp.Range *= boxer.RangeBonus;
}
private void ApplyBoxerModifiers(EntityUid uid, BoxerComponent component, MeleeHitEvent args)
{
if (component.UnarmedModifiers == default!)
{
Logger.Warning("BoxerComponent on " + uid + " couldn't get damage modifiers. Know that adding components with damage modifiers through VV or similar is unsupported.");
return;
}
args.ModifiersList.Add(component.UnarmedModifiers);
}
private void OnStamHit(EntityUid uid, BoxingGlovesComponent component, StaminaMeleeHitEvent args)
{
_containerSystem.TryGetContainingContainer(uid, out var equipee);
if (TryComp<BoxerComponent>(equipee?.Owner, out var boxer))
args.Multiplier *= boxer.BoxingGlovesModifier;
}
}
}

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@@ -1,3 +1,5 @@
using Content.Shared.Sound;
namespace Content.Server.Damage.Components;
[RegisterComponent]
@@ -5,4 +7,10 @@ public sealed class StaminaDamageOnHitComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
public float Damage = 30f;
/// <summary>
/// Play a sound when this knocks down an entity.
/// </summary>
[DataField("knockdownSound")]
public SoundSpecifier? KnockdownSound;
}

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@@ -0,0 +1,30 @@
using Robust.Shared.Collections;
using Content.Server.Damage.Components;
namespace Content.Server.Damage.Events;
/// <summary>
/// The components in the list are going to be hit,
/// give opportunities to change the damage or other stuff.
/// </summary>
public sealed class StaminaMeleeHitEvent : HandledEntityEventArgs
{
/// <summary>
/// List of hit stamina components.
public ValueList<StaminaComponent> HitList;
/// <summmary>
/// The multiplier. Generally, try to use *= or /= instead of overwriting.
/// </summary>
public float Multiplier = 1;
/// <summary>
/// The flat modifier. Generally, try to use += or -= instead of overwriting.
/// </summary>
public float FlatModifier = 0;
public StaminaMeleeHitEvent(ValueList<StaminaComponent> hitList)
{
HitList = hitList;
}
}

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@@ -5,10 +5,13 @@ using Content.Server.Weapon.Melee;
using Content.Shared.Alert;
using Content.Shared.Rounding;
using Content.Shared.Stunnable;
using Content.Shared.Sound;
using Robust.Shared.Collections;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Audio;
namespace Content.Server.Damage.Systems;
@@ -70,10 +73,22 @@ public sealed class StaminaSystem : EntitySystem
toHit.Add(stam);
}
var hitEvent = new StaminaMeleeHitEvent(toHit);
RaiseLocalEvent(uid, hitEvent, false);
if (hitEvent.Handled)
return;
var damage = component.Damage;
damage *= hitEvent.Multiplier;
damage += hitEvent.FlatModifier;
foreach (var comp in toHit)
{
var oldDamage = comp.StaminaDamage;
TakeStaminaDamage(comp.Owner, component.Damage / toHit.Count, comp);
TakeStaminaDamage(comp.Owner, damage / toHit.Count, comp, component.KnockdownSound);
if (comp.StaminaDamage.Equals(oldDamage))
{
_popup.PopupEntity(Loc.GetString("stamina-resist"), comp.Owner, Filter.Entities(args.User));
@@ -100,7 +115,7 @@ public sealed class StaminaSystem : EntitySystem
_alerts.ShowAlert(uid, AlertType.Stamina, (short) severity);
}
public void TakeStaminaDamage(EntityUid uid, float value, StaminaComponent? component = null)
public void TakeStaminaDamage(EntityUid uid, float value, StaminaComponent? component = null, SoundSpecifier? knockdownSound = null)
{
if (!Resolve(uid, ref component, false) || component.Critical) return;
@@ -131,6 +146,8 @@ public sealed class StaminaSystem : EntitySystem
{
if (component.StaminaDamage >= component.CritThreshold)
{
if (knockdownSound != null)
SoundSystem.Play(knockdownSound.GetSound(), Filter.Pvs(uid, entityManager: EntityManager), uid, knockdownSound.Params);
EnterStamCrit(uid, component);
}
}

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@@ -1,14 +1,15 @@
using Content.Server.Administration.Logs;
using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Pulling;
using Content.Server.Storage.Components;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Database;
using Content.Shared.DragDrop;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Pulling.Components;
using Content.Shared.Weapons.Melee;
@@ -32,6 +33,8 @@ namespace Content.Server.Interaction
[Dependency] private readonly PullingSystem _pullSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
public override void Initialize()
{
@@ -259,17 +262,23 @@ namespace Content.Server.Interaction
// TODO: Make this saner?
// Attempt to do unarmed combat. We don't check for handled just because at this point it doesn't matter.
var used = user;
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp<MeleeWeaponComponent>(gloves))
used = (EntityUid) gloves;
if (wideAttack)
{
var ev = new WideAttackEvent(user, user, coordinates);
RaiseLocalEvent(user, ev, false);
var ev = new WideAttackEvent(used, user, coordinates);
RaiseLocalEvent(used, ev, false);
if (ev.Handled)
_adminLogger.Add(LogType.AttackUnarmedWide, LogImpact.Low, $"{ToPrettyString(user):user} wide attacked at {coordinates}");
}
else
{
var ev = new ClickAttackEvent(user, user, coordinates, target);
RaiseLocalEvent(user, ev, false);
var ev = new ClickAttackEvent(used, user, coordinates, target);
RaiseLocalEvent(used, ev, false);
if (ev.Handled)
{
if (target != null)