Multi-map and multi-station gameticker loading (#6167)
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21
Content.Server/Station/Components/BecomesStationComponent.cs
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21
Content.Server/Station/Components/BecomesStationComponent.cs
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using Content.Server.GameTicking;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Station;
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/// <summary>
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/// Added to grids saved in maps to designate that they are the 'main station' grid.
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/// </summary>
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[RegisterComponent, ComponentProtoName("BecomesStation")]
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[Friend(typeof(GameTicker))]
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public class BecomesStationComponent : Component
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{
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/// <summary>
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/// Mapping only. Should use StationIds in all other
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/// scenarios.
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/// </summary>
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[DataField("id", required: true)]
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public string Id = default!;
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}
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18
Content.Server/Station/Components/PartOfStationComponent.cs
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18
Content.Server/Station/Components/PartOfStationComponent.cs
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using Content.Server.GameTicking;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Station;
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/// <summary>
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/// Added to grids saved in maps to designate them as 'part of a station' and not main grids. I.e. ancillary
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/// shuttles for multi-grid stations.
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/// </summary>
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[RegisterComponent, ComponentProtoName("PartOfStation")]
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[Friend(typeof(GameTicker))]
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public class PartOfStationComponent : Component
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{
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[DataField("id", required: true)] // does yamllinter even lint maps for required fields?
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public string Id = default!;
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}
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