Multi-map and multi-station gameticker loading (#6167)
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13
Content.Server/Station/Components/StationComponent.cs
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13
Content.Server/Station/Components/StationComponent.cs
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using Content.Shared.Station;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Station;
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[RegisterComponent, Friend(typeof(StationSystem))]
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public class StationComponent : Component
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{
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public override string Name => "Station";
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public StationId Station = StationId.Invalid;
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}
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