Reactive 3.0 (#5443)
* probably scrapping this * reimpl old behavior * misc fixes and initial yaml * works basically first try
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18
Resources/Prototypes/Chemistry/metabolism_groups.yml
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Resources/Prototypes/Chemistry/metabolism_groups.yml
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# Default human metabolism groups.
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- type: metabolismGroup
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id: Poison
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- type: metabolismGroup
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id: Medicine
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- type: metabolismGroup
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id: Narcotic
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- type: metabolismGroup
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id: Alcohol
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- type: metabolismGroup
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id: Food
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- type: metabolismGroup
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id: Drink
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Resources/Prototypes/Chemistry/metabolizer_types.yml
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Resources/Prototypes/Chemistry/metabolizer_types.yml
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# If your species wants to metabolize stuff differently,
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# you'll likely have to tag its metabolizers with something other than Human.
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- type: metabolizerType
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id: Human
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- type: metabolizerType
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id: Animal
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5
Resources/Prototypes/Chemistry/reactive_groups.yml
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Resources/Prototypes/Chemistry/reactive_groups.yml
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- type: reactiveGroup
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id: Flammable
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- type: reactiveGroup
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id: Extinguish
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