store system currency rework (#10893)
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@@ -43,16 +43,14 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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Balance = balance;
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var currency = new Dictionary<(string, FixedPoint2), CurrencyPrototype>();
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foreach (var type in balance)
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{
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currency.Add((type.Key, type.Value), _prototypeManager.Index<CurrencyPrototype>(type.Key));
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}
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var currency = balance.ToDictionary(type =>
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(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
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var balanceStr = string.Empty;
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foreach (var type in currency)
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foreach (var ((type, amount),proto) in currency)
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{
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balanceStr += $"{Loc.GetString(type.Value.BalanceDisplay, ("amount", type.Key.Item2))}\n";
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balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
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("currency", Loc.GetString(proto.DisplayName, ("amount", 1))));
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}
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BalanceInfo.SetMarkup(balanceStr.TrimEnd());
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@@ -60,7 +58,7 @@ public sealed partial class StoreMenu : DefaultWindow
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var disabled = true;
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foreach (var type in currency)
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{
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if (type.Value.CanWithdraw && type.Value.EntityId != null && type.Key.Item2 > 0)
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if (type.Value.CanWithdraw && type.Value.Cash != null && type.Key.Item2 > 0)
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disabled = false;
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}
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@@ -155,14 +153,17 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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var text = string.Empty;
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foreach (var type in listing.Cost)
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{
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var currency = _prototypeManager.Index<CurrencyPrototype>(type.Key);
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text += $"{Loc.GetString(currency.PriceDisplay, ("amount", type.Value))}\n";
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}
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if (listing.Cost.Count < 1)
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text = Loc.GetString("store-currency-free");
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else
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{
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foreach (var (type, amount) in listing.Cost)
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{
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var currency = _prototypeManager.Index<CurrencyPrototype>(type);
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text += Loc.GetString("store-ui-price-display", ("amount", amount),
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("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
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}
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}
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return text.TrimEnd();
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}
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@@ -2,18 +2,8 @@ using System.Linq;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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using Robust.Client.UserInterface;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Client.Graphics;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Prototypes;
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@@ -57,13 +47,12 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
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_buttons.Clear();
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foreach (var currency in _validCurrencies)
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{
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Logger.Debug((currency.Value.PriceDisplay));
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var button = new CurrencyWithdrawButton()
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{
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Id = currency.Value.ID,
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Amount = currency.Key,
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MinHeight = 20,
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Text = Loc.GetString("store-withdraw-button-ui", ("currency",Loc.GetString(currency.Value.PriceDisplay))),
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Text = Loc.GetString("store-withdraw-button-ui", ("currency",Loc.GetString(currency.Value.DisplayName, ("amount", currency.Key)))),
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};
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button.Disabled = false;
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button.OnPressed += args =>
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