Fix sleeping action not working (#20813)
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@@ -1,6 +1,6 @@
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using Content.Server.Actions;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.Sound.Components;
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using Content.Server.Sound.Components;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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@@ -36,6 +36,7 @@ namespace Content.Server.Bed.Sleep
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SubscribeLocalEvent<MobStateComponent, SleepStateChangedEvent>(OnSleepStateChanged);
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SubscribeLocalEvent<MobStateComponent, SleepStateChangedEvent>(OnSleepStateChanged);
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SubscribeLocalEvent<SleepingComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<SleepingComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<MobStateComponent, SleepActionEvent>(OnSleepAction);
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SubscribeLocalEvent<MobStateComponent, SleepActionEvent>(OnSleepAction);
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SubscribeLocalEvent<ActionsContainerComponent, SleepActionEvent>(OnBedSleepAction);
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SubscribeLocalEvent<MobStateComponent, WakeActionEvent>(OnWakeAction);
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SubscribeLocalEvent<MobStateComponent, WakeActionEvent>(OnWakeAction);
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SubscribeLocalEvent<SleepingComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<SleepingComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<SleepingComponent, GetVerbsEvent<AlternativeVerb>>(AddWakeVerb);
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SubscribeLocalEvent<SleepingComponent, GetVerbsEvent<AlternativeVerb>>(AddWakeVerb);
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@@ -93,6 +94,11 @@ namespace Content.Server.Bed.Sleep
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TrySleeping(uid);
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TrySleeping(uid);
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}
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}
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private void OnBedSleepAction(EntityUid uid, ActionsContainerComponent component, SleepActionEvent args)
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{
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TrySleeping(args.Performer);
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}
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private void OnWakeAction(EntityUid uid, MobStateComponent component, WakeActionEvent args)
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private void OnWakeAction(EntityUid uid, MobStateComponent component, WakeActionEvent args)
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{
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{
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if (!TryWakeCooldown(uid))
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if (!TryWakeCooldown(uid))
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