Spray Paint (Review Ready) (#23003)
* Spray Paint (Draft) * paint colors, paints in maints loot, cargo crate of paints. * fix * remove paint (sort of) * moved paintcleaner into own system * Moved paint to server (had to unfortunately) * doafter now breaks when moving away. * cant paint mobstatecomp * loads of fixes * fixes * fixes * nopaintshadercomp * fixes * fix * use locale for paint remove string * remove nopaintshadercomponent and use blacklist * remove enabled.true from visualizer * paint doafter event. * add verbs for paint and remove paint and icon for paint verb. * fixes * no longer replaces shader when shader exists. * replace forloop with foreach, check shader before adding and removing. * paint doafter now separate so no copy paste code * Entities in sprayed targets item slots are also now correctly sprayed. * fix * fix * fix airlock psray painter now removes painted before painting door. * spray paints now use openablecomponent. * fix * fix damn accesstypes. * fix * fix
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@@ -4,6 +4,7 @@ using Content.Shared.DoAfter;
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using Content.Shared.Doors.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Paint;
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using Content.Shared.SprayPainter.Components;
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using Content.Shared.SprayPainter.Prototypes;
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using Robust.Shared.Audio.Systems;
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@@ -129,6 +130,8 @@ public abstract class SharedSprayPainterSystem : EntitySystem
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return;
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}
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RemComp<PaintedComponent>(ent);
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.AirlockSprayTime, new SprayPainterDoorDoAfterEvent(sprite, style.Department), args.Used, target: ent, used: args.Used)
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{
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BreakOnTargetMove = true,
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