Fix crowbar distance to work on adjacent tiles (#424)
* Fix crowbar distance to work on max 1.5 tiles * Use existing distance methods * Use the existing InteractionRange
This commit is contained in:
committed by
Pieter-Jan Briers
parent
7032c8a92e
commit
e5150d3714
@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.EntitySystems;
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -27,6 +28,15 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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{
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var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
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var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
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var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
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var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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float distance = coordinates.Distance(_mapManager, Owner.Transform.GridPosition);
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if (distance > InteractionSystem.InteractionRange)
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{
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return;
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}
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (tileDef.CanCrowbar)
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if (tileDef.CanCrowbar)
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{
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{
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