Fix shader problems on GLES2
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
|
||||
light_mode unshaded;
|
||||
|
||||
const highp float darknessAlphaInner = 0.6;
|
||||
const highp float darknessAlphaInner = 0.6;
|
||||
const highp float innerCircleRadius = 40.0; //Note: this is in pixels
|
||||
const highp float outerCircleRadius = 80.0;
|
||||
|
||||
@@ -19,7 +19,7 @@ void fragment() {
|
||||
}
|
||||
else{
|
||||
highp float intensity = (distance-innerCircleRadius)/(outerCircleRadius-innerCircleRadius);
|
||||
COLOR = vec4(0.0, 0.0, 0.0, (1-intensity)*darknessAlphaInner + intensity);
|
||||
COLOR = vec4(0.0, 0.0, 0.0, (1.0-intensity)*darknessAlphaInner + intensity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user