Fix shader problems on GLES2

This commit is contained in:
Pieter-Jan Briers
2021-03-11 19:04:21 +01:00
parent 063d1c71b3
commit e539092b4b
5 changed files with 36 additions and 27 deletions

View File

@@ -3,7 +3,7 @@
light_mode unshaded;
const highp float darknessAlphaInner = 0.6;
const highp float darknessAlphaInner = 0.6;
const highp float innerCircleRadius = 40.0; //Note: this is in pixels
const highp float outerCircleRadius = 80.0;
@@ -19,7 +19,7 @@ void fragment() {
}
else{
highp float intensity = (distance-innerCircleRadius)/(outerCircleRadius-innerCircleRadius);
COLOR = vec4(0.0, 0.0, 0.0, (1-intensity)*darknessAlphaInner + intensity);
COLOR = vec4(0.0, 0.0, 0.0, (1.0-intensity)*darknessAlphaInner + intensity);
}
}